Armor Class
13
natural armour
Hit Points
2
(1d4)
Speed
5 ft., Fly 40 ft.
STR
3
(-4)
DEX
16
(+3)
CON
10
(+0)
INT
3
(-4)
WIS
8
(-1)
CHA
3
(-4)
Skills
Intimidation +3
Senses
Passive Perception 9
Languages
--
Challenge
0 (10 XP)
Proficiency Bonus
+2
Traits
Flyby. The beetle doesn't provoke opportunity attacks when it flies out of an enemy's reach.
Actions
Sting. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 1 piercing damage and 1 poison damage. On a hit, the target must make a DC 10 Constitution saving throw, becoming poisoned on a failed save. A creature poisoned in this way takes 1 poison damage at the start of each of its turns. It can repeat the saving throw at the start of each of its turns, ending the effect on a success
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