Tiny Beast
Armor Class 13 natural armour
Hit Points 2 (1d4)
Speed 5 ft., Fly 40 ft.
STR
3 (-4)
DEX
16 (+3)
CON
10 (+0)
INT
3 (-4)
WIS
8 (-1)
CHA
3 (-4)
Skills Intimidation +3
Senses Passive Perception 9
Languages --
Challenge 0 (10 XP)
Proficiency Bonus +2
Traits

Flyby. The beetle doesn't provoke opportunity attacks when it flies out of an enemy's reach.

Actions

Sting. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 1 piercing damage and 1 poison damage. On a hit, the target must make a DC 10 Constitution saving throw, becoming poisoned on a failed save. A creature poisoned in this way takes 1 poison damage at the start of each of its turns. It can repeat the saving throw at the start of each of its turns, ending the effect on a success

Phelegethon

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