Medium Humanoid (Demon, Human), Lawful Neutral
Armor Class 13 (cloth armor)
Hit Points 75 (10d10 + 35)
Speed 40 ft.
STR
18 (+4)
DEX
6 (-2)
CON
12 (+1)
INT
16 (+3)
WIS
12 (+1)
CHA
6 (-2)
Saving Throws INT +8, WIS +6
Skills Acrobatics +12, Athletics +12
Damage Vulnerabilities Bludgeoning, Piercing, Slashing
Damage Resistances Acid, Fire, Psychic, Damage from Spells
Senses Darkvision 40 ft., Passive Perception 15
Languages Common
Challenge 15 (13,000 XP)
Proficiency Bonus +5
Traits

 

Magic Resistance. Clouded Monk has advantage on saving throws against spells and other magical effects.

Berserk. Whenever Clouded Monk starts its turn with 60 hit points or fewer, roll a d6. On a 6, the Clouded Monk goes berserk. On each of its turns while berserk, Clouded Monk attacks the nearest creature it can see. If no creature is near enough to move to and attack, Clouded Monk attacks an object, with preference for an object smaller than itself. Once Clouded Monk goes berserk, it continues to do so until it is destroyed or regains all its hit points.

Blood Frenzy. Clouded Monk has advantage on melee attack rolls against any creature that doesn’t have all its hit points.

Actions

Strike of the Khakkhara. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 16 (2d8 + 4) bludgeoning damage.

Frenzied Rush. (Only available whilst berserk) Melee Weapon Attack: +6 to hit, reach 20 ft., one target. Hit: 25 (2d8 + 4) bludgeoning damage.

Description

Clouded Monk is a humanoid entity that resembles a buddhist monk, carrying a khakkhara staff with it, it wears a bamboo hat and cloth covering its face as an accessory, its most glaring feature are the large prayer beads it wears around its neck.

Monster Tags: humanoid

Habitat: Mountain

BlueReverberation

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