Medium Humanoid (Human), Any Lawful Alignment
Armor Class 18 Natural
Hit Points 180 (20d12 + 50)
Speed
STR
17 (+3)
DEX
20 (+5)
CON
15 (+2)
INT
14 (+2)
WIS
20 (+5)
CHA
20 (+5)
Saving Throws STR +11, DEX +13, WIS +13
Skills Acrobatics +11
Damage Resistances Fire, Lightning
Condition Immunities Blinded
Senses Passive Perception 15
Languages Common, Draconic Common
Challenge 25 (75,000 XP)
Proficiency Bonus +8
Traits

Flame Control. Zuko, Fire Lord may control flames at any point, the same way control water works. 

Spellcasting. Zuko, Fire Lord is a 17th-level spellcaster. His spellcasting ability is Charisma (spell save DC 19, +11 to hit with spell attacks). Any spell that is affected by, or affects multiple damage types for Zuko only work with Fire and LIghtning Damage, also Zuko can only deal Fire Damage with his spells. Zuko has following spells prepared:

Cantrips (at will): Control Flame, Create Bonfire, Firebolt, Prestidigitation, Produce Flame

1st level (4 slots): Absorb Elements, Burning Hands, Chromatic Orb, Compelled Duel, Hellish Rebuke

2nd level (3 slots): Flaming Sphere, Heat Metal, Scorching Ray

3rd level (3 slots): Fireball

4th level (3 slots): Fire Shield, Wall of Fire

5th level (2 slots): Immolation

6th level (2 slots): Investiture of Flame

7th level (2 slots): Delayed Blast Fireball, Fire Storm

8th level (1 slot): Incendiary Cloud

9th level (1 slot): Meteor Swarm

Actions

Multiattack. Zuko makes 3 attacks with his longsword.

+3 Longsword. Melee Weapon Attack: +14 to hit, reach 5 ft.. Hit: 9 (1d8 + 5) slashing damage. 

Bonus Actions

Enter the description for how bonus actions work for your monster here.

Reactions

Reaction Name. Enter the description for your action.

Legendary Actions

Zuko, Fire Lord gets 8 Legendary Action points. He regains spent points after a long rest.

Fire Lord's Will (Costs 6 Actions). Zuko, Fire Lord may spend 6 actions to regain all missing spell slots.

Lightning Redirection (Costs 1 Action). When Zuko would be dealt lightlning damage by a spell or ranged attack, he can spent one action to redirect that damage. He takes half of the damage (before resistences) then the attacker recieves the other half. 

 

Mythic Actions

Enter the description for how mythic actions work for your monster here.

Mythic Action Name (Costs # Actions). Enter the description for your mythic action.

Description

Zuko is a Human, Firebender who's journey began when he was challenged to an Agni-Kai and backed down after seeing his opponent would be his own father, Fire Lord Ozai. He recieved his signature burn scar covering his left eye when his father hit him with a fire punch to the face. He was then cast out of the fire nation with the task of finding teh avatar who has been missing for 100 years. After a multi-year journey of self discovery he helped the avatar to defeat his father and sister, claiming the throne of the Fire Nation and declaring the 100 year war started by his grandfather to be at an end. 

He can be anywhere to late teenage years to late adulthood depending on when you meet him in his journey. 

If you meet him in the later stages of his life, he has helped the avatar, Aang, rebuild teh world in a better way. 

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

Koneljia

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