Flame Control. Zuko, Fire Lord may control flames at any point, the same way control water works.
Spellcasting. Zuko, Fire Lord is a 17th-level spellcaster. His spellcasting ability is Charisma (spell save DC 19, +11 to hit with spell attacks). Any spell that is affected by, or affects multiple damage types for Zuko only work with Fire and LIghtning Damage, also Zuko can only deal Fire Damage with his spells. Zuko has following spells prepared:
Cantrips (at will): Control Flame, Create Bonfire, Firebolt, Prestidigitation, Produce Flame
1st level (4 slots): Absorb Elements, Burning Hands, Chromatic Orb, Compelled Duel, Hellish Rebuke
2nd level (3 slots): Flaming Sphere, Heat Metal, Scorching Ray
3rd level (3 slots): Fireball
4th level (3 slots): Fire Shield, Wall of Fire
5th level (2 slots): Immolation
6th level (2 slots): Investiture of Flame
7th level (2 slots): Delayed Blast Fireball, Fire Storm
8th level (1 slot): Incendiary Cloud
9th level (1 slot): Meteor Swarm
Multiattack. Zuko makes 3 attacks with his longsword.
+3 Longsword. Melee Weapon Attack: +14 to hit, reach 5 ft.. Hit: 9 (1d8 + 5) slashing damage.
Enter the description for how bonus actions work for your monster here.
Reaction Name. Enter the description for your action.
Zuko, Fire Lord gets 8 Legendary Action points. He regains spent points after a long rest.
Fire Lord's Will (Costs 6 Actions). Zuko, Fire Lord may spend 6 actions to regain all missing spell slots.
Lightning Redirection (Costs 1 Action). When Zuko would be dealt lightlning damage by a spell or ranged attack, he can spent one action to redirect that damage. He takes half of the damage (before resistences) then the attacker recieves the other half.
Enter the description for how mythic actions work for your monster here.
Mythic Action Name (Costs # Actions). Enter the description for your mythic action.
Description
Zuko is a Human, Firebender who's journey began when he was challenged to an Agni-Kai and backed down after seeing his opponent would be his own father, Fire Lord Ozai. He recieved his signature burn scar covering his left eye when his father hit him with a fire punch to the face. He was then cast out of the fire nation with the task of finding teh avatar who has been missing for 100 years. After a multi-year journey of self discovery he helped the avatar to defeat his father and sister, claiming the throne of the Fire Nation and declaring the 100 year war started by his grandfather to be at an end.
He can be anywhere to late teenage years to late adulthood depending on when you meet him in his journey.
If you meet him in the later stages of his life, he has helped the avatar, Aang, rebuild teh world in a better way.
Lair and Lair Actions
Enter a description of your monster's lair here.
Lair Actions
On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:
- Enter a description for a lair action.
- Enter a description for a lair action.
Regional Effects
The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:
- Enter a regional effect description.
- Enter a regional effect description.
If the [monster name] dies, these effects fade over the course of #d# days.
I am open to any suggestions that are made in a polite manner, meant to improve Zuko's statblock.