Death Throes. When Alzbahat Flamuent dies, it explodes, and each creature within 30 feet of it must make a DC 20 Dexterity saving throw, taking 70 (20d6) fire damage on a failed save, and 60 (19d6) necrotic damage on a failed save, or half as much damage on a successful one. The explosion ignites flammable objects in that area that aren’t being worn or carried, and it destroys Alzbahat Flamuent’s weapons.
Ember Aura. At the start of each of the Alzbahat Flamuent’s turns, each creature within 5 feet of it takes 10 (3d6) fire damage, 10 (3d6) fire damage, and flammable objects in the aura that aren’t being worn or carried ignite. A creature that touches Alzbahat Flamuent or hits it with a melee attack while within 5 feet of it takes 10 (3d6) fire damage and 20 (5d6) necrotic damage.
Magic Resistance. Alzbahat Flamuent has advantage on saving throws against spells and other magical effects.
Magic Weapons. Alzbahat Flamuent’s weapon attacks are magical.
Multiattack. Alzbahat Flamuent makes two attacks: one with its longsword and one with its whip.
Longsword. Melee Weapon Attack: +14 to hit, reach 10 ft., one target. Hit: 21 (3d8 + 8) slashing damage plus 13 (3d8) poison damage. If Alzbahat Flamuent scores a critical hit, it rolls damage dice three times, instead of twice.
Whip. Melee Weapon Attack: +14 to hit, reach 30 ft., one target. Hit: 15 (2d6 + 8) slashing damage plus 10 (3d6) fire damage, plus 13 (4d6) necrotic damage, and the target must succeed on a DC 20 Strength saving throw or be pulled up to 25 feet toward Alzbahat Flamuent.
Teleport. Alzbahat Flamuent magically teleports, along with any equipment it is wearing or carrying, up to 120 feet to an unoccupied space it can see.
Life Drain. Melee Weapon Attack: +6 to hit, reach 5 ft., one creature. Hit: 60 (8d8 + 3) necrotic damage. The target must succeed on a DC 14 Constitution saving throw or its hit point maximum is reduced by an amount equal to the damage taken. This reduction lasts until the target finishes a long rest. The target dies if this effect reduces its hit point maximum to 0. Polluted by Alzbahat's Abyssal evil power, the dead target is then raised as a ghast.
Comments