Medium Humanoid, Chaotic Evil
Armor Class 14 (breastplate)
Hit Points 105 (11d10 + 50)
Speed 30 ft.
STR
10 (+0)
DEX
12 (+1)
CON
14 (+2)
INT
17 (+3)
WIS
14 (+2)
CHA
15 (+2)
Saving Throws INT +6, WIS +5, CHA +5
Skills Arcana +7, Investigation +7, Religion +7
Senses Passive Perception 15
Languages Common, Draconic, Underdark
Challenge 8 (3,900 XP)
Proficiency Bonus +3
Traits

Potent Cantrips. The spellcaster can add its spellcasting ability modifier to the damage it deals with any cantrip.

Spellcasting (Mage). The spellcaster’s spellcasting ability is Intelligence (spell save DC 14, +6 to hit with spell attacks). The Cult Wizard has the following wizard spells prepared:

Cantrips (at will): fire bolt, light, mage hand, [Tooltip Not Found]

1st level (4 slots): detect magic, [Tooltip Not Found], magic missile, shield

2nd level (2 slots): misty step, suggestion

3rd level (3 slots): counterspell, fly, dispel magic

4th level (2 slots): ice storm

Actions

Multiattack. The cult wizard makes one melee attack and casts a cantrip.

Mace. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 3 (1d6) bludgeoning damage, or 4 [rollable](1d8).

Monster Tags: Sidekick

DeadlySquirel45

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