Potent Cantrips. The spellcaster can add its spellcasting ability modifier to the damage it deals with any cantrip.
Spellcasting (Mage). The spellcaster’s spellcasting ability is Intelligence (spell save DC 14, +6 to hit with spell attacks). The Cult Wizard has the following wizard spells prepared:
Cantrips (at will): fire bolt, light, mage hand, [Tooltip Not Found]
1st level (4 slots): detect magic, [Tooltip Not Found], magic missile, shield
2nd level (2 slots): misty step, suggestion
3rd level (3 slots): counterspell, fly, dispel magic
4th level (2 slots): ice storm
Multiattack. The cult wizard makes one melee attack and casts a cantrip.
Mace. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 3 (1d6) bludgeoning damage, or 4 [rollable](1d8).
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