Huge Elemental, Neutral
Armor Class 16 Natural Armor
Hit Points 175 (14d12 + 84)
Speed 40 ft., Climb 30 ft.
STR
22 (+6)
DEX
12 (+1)
CON
20 (+5)
INT
6 (-2)
WIS
16 (+3)
CHA
10 (+0)
Saving Throws DEX +5, CON +9, WIS +7
Skills Perception +7, Stealth +5
Damage Resistances Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Senses Darkvision 120 ft, Tremorsense 60 ft, Passive Perception 17
Languages Primordial
Challenge 10 (5,900 XP)
Proficiency Bonus +4
Traits

Abilities

Stone Camouflage. The Cliffstrider Behemoth has advantage on Dexterity (Stealth) checks made to hide in rocky terrain.

Mountain's Grasp. The Cliffstrider Behemoth can climb difficult surfaces without needing to make an ability check.

Tremor Sense. The Cliffstrider Behemoth can sense the presence of creatures without seeing them within a radius of 60 feet. This sense only works on creatures that are in contact with the ground.

Actions

Multiattack. The Cliffstrider Behemoth makes two attacks: one with its bite and one with its rubble barrage or two with its slam.

Slam. Melee Weapon Attack: +10 to hit, reach 10 ft., one target. Hit: 16 (2d10 + 6) bludgeoning damage.

Bite. Melee Weapon Attack: +10 to hit, reach 5 ft., one target. Hit: 21 (3d10 + 6) piercing damage.

Rubble Barrage. Ranged Weapon Attack: +5 to hit, range 60/120 ft., one target. Hit: 21 (4d8 + 3) bludgeoning damage. The behemoth can choose to make this attack as an area effect, targeting all creatures within a 20 ft. radius of a point it can see within range. Targets must make a DC 17 Dexterity saving throw, taking half damage on a successful save.

Legendary Actions

The Cliffstrider Behemoth can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The behemoth regains spent legendary actions at the start of its turn.

  • Move. The Cliffstrider Behemoth moves up to its speed without provoking opportunity attacks.

  • Quake (Costs 2 Actions). Causes the ground within 20 feet of it to tremble and shake. Creatures within the area must succeed on a DC 17 Strength saving throw or be knocked prone.

  • Avalanche (Costs 3 Actions, Only Usable Outdoors in Mountainous Terrain). The behemoth lets out a powerful roar, causing an avalanche or rockslide within a 60-foot radius. Creatures in the area must make a DC 17 Dexterity saving throw, taking 35 (10d6) bludgeoning damage on a failed save, or half as much damage on a successful one. The area becomes difficult terrain.

Description

Amid the treacherous high altitudes and the jagged terrains of the mountain ranges dwells the Cliffstrider Behemoth, a colossal guardian of stone and earth. Resembling a fusion between a massive boulder and a primal beast, this elemental entity moves with surprising grace and agility across the sheer cliff faces and craggy slopes that it calls home.

Covered in a hide that mirrors the rocky landscape, the Cliffstrider Behemoth possesses a natural camouflage making it nearly invisible against the backdrop of the mountains. Its body, rugged and tough, is adorned with craggy protrusions, mimicking the irregularities of rocks and boulders. This hide serves not only as armor but also as a means of blending seamlessly into its environment, allowing it to ambush unsuspecting prey with ease.

Four powerful, limb-like appendages, each ending in broad, flat feet with sharp, claw-like protrusions, enable the Cliffstrider to navigate its vertical world with ease. Despite its immense size, the behemoth can scale vertical surfaces as effortlessly as a spider climbs a wall, thanks to its mystical connection to the stone.

Its head, a craggy formation with deep, glowing fissures for eyes, swivels slowly, scanning its domain for threats or intruders. When it roars, the sound echoes through the valleys, a rumbling warning of the raw power it commands. This roar can sometimes trigger avalanches or rockslides, a natural defense mechanism that the behemoth uses to protect its territory.

The Cliffstrider Behemoth is a solitary creature, fiercely territorial, and will confront anything it perceives as a challenge to its dominion. Despite its intimidating presence, it maintains a balance within its mountainous realm, often inadvertently creating habitats for other creatures with its passage and the disturbances it causes.

Adventurers who venture into the behemoth's domain should tread lightly and respect the ancient pact between the mountains and their indomitable guardian. For those who do not, the mountains themselves will rise to defend their warden, ensuring that the behemoth's reign remains unchallenged.

 

Monster Tags: Elemental

Habitat: Mountain

PoseidonsJay

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