Medium unknown, Lawful Evil
Armor Class 14 Natural Armour
Hit Points 52 (8d12)
Speed 30 ft., Fly 10 ft.
STR
15 (+2)
DEX
17 (+3)
CON
13 (+1)
INT
14 (+2)
WIS
9 (-1)
CHA
10 (+0)
Saving Throws DEX +9
Skills History +10, Intimidation +10
Damage Resistances Bludgeoning and Piercing from nonmagical attacks
Senses Darkvision, Passive Perception 14
Languages Common Common
Challenge 20 (25,000 XP)
Proficiency Bonus +6
Traits

Amphibious. 'Captain. Diobalito' can breathe air and water

Dimensional Lock. Other creatures can’t teleport to or from a space within 60 feet of 'Captain. Diobalito' due to his cursed energy. Any attempt to do so is wasted.

Immutable Form. 'Captain. Diobalito' is immune to any effect that would alter its form.

Air Form. 'Captain. Diobalito' can enter a hostile creature’s space and stop there. It can move through a space as narrow as 1 inch wide without squeezing. Due to his physical nature.

Devil Sight. Magical darkness does not impede Captain. Diobalito' darkvision.

Trackless. 'Captain. Diobalito' leaves no tracks to indicate where it has been or where it’s headed.

Shock Absorption*. 'Captain. Diobalito' does not take fall damage.

Unusual Nature. 'Captain. Diobalito' does not need to eat, drink, breathe, or sleep.

 

 

 

 

Actions

Cracked Form. 'Captain. Diobalito' enters a form that makes his body gas like, although being immune to damage during this form, it only lasts for 1 round, and he is still visible

Cracked Cutlass. Melee Weapon Attack: +5 to hit, reach 6 ft., 1 target. Hit: 1 (3d8 + 6) slashing damage. 

Cutlass Extension. RangedWeapon Attack: +2 to hit, range 10/20 ft., 1 target. Hit: 1 (1d10 + 2) slashing damage. Using his cracked form, 'Captain. Diobalito' sends his arm out as far as possible with his blade in hand

 

 

Bonus Actions

Cannon Fodder. 'Captain. Diobalito' signals for his crew to fire a barrage of cannonballs from up to 600/2,400ft. If 'Captain. Diobalito' is in the radius of the cannon barrage, all creatures in a 40ft radius of 'Captain. Diobalito', must make a DEX10 saving throw. On success no damage is taken. On failure, the creature takes 15D6 bludgeoning damage. Cannon Fodder can only be used once every 3 turns, as his crew has to reload the cannons

Ship Call. If near the ocean, 'Captain. Diobalito' whistles, and summons his ship. 'Captain. Diobalito's' ship emerges from the ocean and will provide him with cannons and crew members to assist him. The ship can be used as a vehicle.

Reactions

Cracked Shift. If an enemy attacks 'Captain. Diobalito', he can make a DEX12 saving throw to attempt to shift his form in and out of his Cracked Form quickly, allowing him to negate the incoming damage (Can only be used once per round).

Desperate Hit. If a creature moves within a 5ft range of 'Captain. Diobalito', he can attempt to slash them as they run by. If the reaction lands, it does not hinder or stop the creature that moves passed

Legendary Actions

Legendary Actions can be used once every turn. Legendary Actions do not take up an action slot.

Cannon Support. 'Captain. Diobalito' may use his Cannon Fodder bonus action.

The Curse of 'Captain. Diobalito' The Dead. If a creature is within 5ft of 'Captain. Diobalito', he may attempt to grab them. If grabbed the creature must make a CON13 saving throw. On success, the creature takes 1D4 Necrotic damage. On failure, the creature recieves 2D4 Necrotic damage and is thrown back 10ft and gains a black tattoo-like mark on their face and arm, making a spiraling snake symbol. Every day the creature takes 5D6 Necrotic damage. To lift the curse, the creature must survive on the seas for 7 days.

Mythic Actions

Enter the description for how mythic actions work for your monster here.

Mythic Action Name (Costs # Actions). Enter the description for your mythic action.

Description

'Captain. Diobalito' wears a tattered pirate coat, with tattered pants and a tattered shirt. Pieces of the clothes float around 'Captain. Diobalito'. 'Captain. Diobalito''s skin is white, filled with cracks, that seap a small amount of black liquid. His mouth seaps the same liquid whenever he speaks. 'Captain. Diobalito's' hair is pitch black, with it fading into white near the tips. His hair floats around in the air, although it usually keeps the same style of remaining long and flowing.

'Captain. Diobalito' is almost a ghostly figure, seemingly floating while walking. With bits of his body being transparent.

'Captain. Diobalito' wields a broken cutlass, which, like most of his body, has it's broken pieces floating around it. Notably, only the end of the cutlass is broken.

'Captain. Diobalito's' ship is a broken and destroyed wooden ship, that has the same floating effect on it's debris as he does on his own clothes and weapons. His crew on his ship have the same effect. The ship has 5 cannons on each side, each cannon having 3 barrels.

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

Habitat: Coastal

Bloxsome3

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