Huge Aberration, Neutral
Armor Class 4 Natural Armor
Hit Points 300 (15d20)
Speed 10 ft.
STR
26 (+8)
DEX
2 (-4)
CON
30 (+10)
INT
1 (-5)
WIS
1 (-5)
CHA
1 (-5)
Saving Throws STR +10, CON +12
Damage Vulnerabilities Fire
Condition Immunities Prone, Unconscious
Senses Passive Perception 10
Languages Common, Druidic, Dwarvish
Challenge 2 (450 XP)
Proficiency Bonus +2
Traits

Stony Ground. The ground in a 10-foot radius around B A R L I I is stony and jagged difficult terrain. Each creature that starts its turn in that area must succeed on a DC 10 Strength saving throw or have its speed reduced to 0 until the start of its next turn.

Entangling Response. When a creature touches B A R L I I for more than a turn, the creature touching B A R L I I must make a strength saving throw or be restrained by the entangling plants until the spell ends. A creature restrained by the plants can use its action to make a Strength check against the strength of B A R L I I. On a success, the creature frees itself.

Actions

Multiattack. B A R L I I can make three attacks with its tentacles.

Bite. Melee Weapon Attack: +2 to hit, reach 5 ft., one creature. Hit: 48 (12d8) piercing damage.

Tentacle. Melee Weapon Attack: +6 to hit, reach 80 ft., one creature. Hit: 24 (4d12) piercing damage. If the target is Medium or smaller, it is grappled (escape DC 16) and restrained until the grapple ends. B A R L I I has three tentacles, each of which can grapple one target. Creatures grappled for more than one round are poisoned until combat ends.

Tentacle Slam: B A R L I I slams creatures grappled by it into each other or a solid surface. Each creature must succeed on a DC 16 Constitution saving throw or take 15 (4d6 + 3) bludgeoning damage and become stunned until the end of B A R L I I's next turn. On a successful save, the target takes half the bludgeoning damage and isn't stunned.

Legendary Actions

Summon Wasps. B A R L I I uses what little mental power it still has to pull the nearby wasps to it. The wasps will begin damaging a random creature near it on their turn, including B A R L I I.

Swarm of Wasps

Armor Class 12 (natural armor)

Hit Points 22 (5d8)

Speed 5 ft., fly 30 ft.

STR
(-4)
DEX
(+1)
CON
(+0)
INT
(−5)
WIS
(-2)
CHA
(−5)

Senses blindsight 10 ft., passive Perception 8

Challenge — 1/2

Damage Immunities - Bludgeoning, Piercing, Slashing

Immunities - Charmed, Frightened, Grappled, Paralyzed, Petrified, Prone, Restrained, Stunned

Actions

Bites (swarm has more than half HP). Melee Weapon Attack: +3 to hit, reach 0 ft., one target in the swarm's space. Hit: (4d4) piercing damage.

Bites (swarm has half HP or less). Melee Weapon Attack: +3 to hit, reach 0 ft., one target in the swarm's space. Hit: (2d4) piercing damage.

Habitat: Forest

BluChew

Comments

Posts Quoted:
Reply
Clear All Quotes