Stony Ground. The ground in a 10-foot radius around B A R L I I is stony and jagged difficult terrain. Each creature that starts its turn in that area must succeed on a DC 10 Strength saving throw or have its speed reduced to 0 until the start of its next turn.
Entangling Response. When a creature touches B A R L I I for more than a turn, the creature touching B A R L I I must make a strength saving throw or be restrained by the entangling plants until the spell ends. A creature restrained by the plants can use its action to make a Strength check against the strength of B A R L I I. On a success, the creature frees itself.
Multiattack. B A R L I I can make three attacks with its tentacles.
Bite. Melee Weapon Attack: +2 to hit, reach 5 ft., one creature. Hit: 48 (12d8) piercing damage.
Tentacle. Melee Weapon Attack: +6 to hit, reach 80 ft., one creature. Hit: 24 (4d12) piercing damage. If the target is Medium or smaller, it is grappled (escape DC 16) and restrained until the grapple ends. B A R L I I has three tentacles, each of which can grapple one target. Creatures grappled for more than one round are poisoned until combat ends.
Tentacle Slam: B A R L I I slams creatures grappled by it into each other or a solid surface. Each creature must succeed on a DC 16 Constitution saving throw or take 15 (4d6 + 3) bludgeoning damage and become stunned until the end of B A R L I I's next turn. On a successful save, the target takes half the bludgeoning damage and isn't stunned.
Summon Wasps. B A R L I I uses what little mental power it still has to pull the nearby wasps to it. The wasps will begin damaging a random creature near it on their turn, including B A R L I I.
Medium swarm of tiny beasts, unaligned
Armor Class 12 (natural armor)
Hit Points 22 (5d8)
Speed 5 ft., fly 30 ft.
Senses blindsight 10 ft., passive Perception 8
Challenge — 1/2
Damage Immunities - Bludgeoning, Piercing, Slashing
Immunities - Charmed, Frightened, Grappled, Paralyzed, Petrified, Prone, Restrained, Stunned
Actions
Bites (swarm has more than half HP). Melee Weapon Attack: +3 to hit, reach 0 ft., one target in the swarm's space. Hit: (4d4) piercing damage.
Bites (swarm has half HP or less). Melee Weapon Attack: +3 to hit, reach 0 ft., one target in the swarm's space. Hit: (2d4) piercing damage.
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