Medium Humanoid, Lawful Evil
Armor Class 18 (plate)
Hit Points 178 (21d8 + 84)
Speed 30 ft.
STR
16 (+3)
DEX
20 (+5)
CON
19 (+4)
INT
15 (+2)
WIS
20 (+5)
CHA
18 (+4)
Saving Throws CON +9, WIS +10, CHA +9
Skills Animal Handling +10, History +7, Perception +10
Condition Immunities Exhaustion, Stunned
Senses Truesight 120 ft., Passive Perception 20
Languages --
Challenge 16 (15,000 XP)
Proficiency Bonus +5
Traits

Legendary Resistance (3/Day). If Captain Shadowstrike fails a saving throw, it can choose to succeed instead.

Wild Intuition. When  Captain Shadowstrike has advantage on Constitution Saving Throw to maintain concentration on a spell provided by his Innate Spellcasting trait.

The Bigger They Are. Captain Shadowstrike can target a beast, dragon or monstrosity when he casts a spell provided by his Innate Spellcasting trait provided the creature’s Intelligence score is 7 or lower.

Innate Spellcasting. The Captain Shadowstrike’s spellcasting ability is Wisdom (spell save DC 18). The war criminal can innately cast the following spells, requiring no material components:

At will: animal friendship, beast sense

1/short rest each: feather fall, find greater steed

1/day each: animate dead, conjure animals, dominate beast

Mount. If Captain Shadowstrike isn’t mounted, he can use a bonus action to mount a beast, dragon, or monstority under his contol.

Actions

Multiattack. Captain Shadowstrike makes three attacks with his Heavy Crossbow.

Heavy Crossbow. Ranged Weapon Attack: +10 to hit, range 100/400 ft., one creature. Hit: 11 (1d10+5) piercing damage, plus 16 (3d10) necrotic damage, and the target can’t regain hit points until the start of Captain Shadowstrike’s next turn.

Bonus Actions

Mount. If Captain Shadowstrike isn’t mounted, he can use a bonus action to mount a beast, dragon, or monstority under his contol.

Reactions

Evasive Manouver. While mounted and not incapacitated, if the mount fails a saving throw, Captain Shadowstrike can choose for it to succeed instead.

Legendary Actions

The Captain Shadowstrike can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature’s turn. The war criminal regains spent legendary actions at the start of its turn.

Attack. Captain Shadowstrike makes an attack using its heavy crossbow.

Coordinated Assault (Costs 2 Actions). Captain Shadowstrike makes an attack using its heavy crossbow, and then a beast, dragon, or monstority under his contol can use its reaction to make an attack.

Bombrun (Costs 3 Actions). The Captain Shadowstrike targets point it can see within 60 feet of it. Each creature in a 20-foot-radius sphere centered on that point target must succeed on a DC 18 Dexterity saving throw, or it take 27 (5d10) necrotic damage. A humanoid reduced to 0 hit points by this damage immidietly dies.

Description

A fearsome karrn veteran with a mark of handling, and one of the most wanted war criminals, Captain Shadowstrike is well-known for his ruthless but effective leadership. He has a dream that he has been chasing since the end of the Last War: he wants to put his hands on a legendary demonic relic, the Dragon's Eye, which would let him magically dominate any beasts or dragons and thus could conquere the whole of Khorvaire.

Feris_94

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