Medium Humanoid (Dwarf, Shield Dwarf), Neutral Good
Armor Class 21 plate armor and shield, +1
Hit Points 112 (13d10 + 52)
Speed 25 ft.
STR
18 (+4)
DEX
8 (-1)
CON
18 (+4)
INT
14 (+2)
WIS
16 (+3)
CHA
14 (+2)
Saving Throws STR +9, CON +9
Skills Athletics +9, Deception +7, Insight +8, Perception +8
Damage Resistances Poison
Senses Darkvision 60 ft., Passive Perception 18
Languages Common, Dwarvish
Challenge 13 (10,000 XP)
Proficiency Bonus +5
Traits

Dwarven Fortitude. King Bruenor Battlehammer is resistant to poison damage and has advantage on saving throws to avoid being poisoned.

Legendary Resistance. (3/day) When King Bruenor Battlehammer fails a saving throw, he can choose to succeed instead.

Special Equipment. King Bruenor Battlehammer wields Bruenaxe, which functions as a +3 Battleaxe, and Keg, a +1 Shield.

Standard Equipment. When prepared for battle, King Bruenor Battlehammer dons a set of plate armor. Additionally, he carries a matching set of five javelins.

Stonecunning. Whenever King Bruenor Battlehammer makes an Intelligence (History) check related to the origin of stonework, he is considered proficient in the History skill and adds double his proficiency bonus to the check, instead of his normal proficiency bonus.

Actions

Multiattack. King Breunor Battlehammer makes three attacks with Bruenaxe.

Bruenaxe. Melee Weapon Attack: +12 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 7) slashing damage, or 12 (1d10 + 7) slashing damage if wielded with two hands.

Javelin. Ranged Weapon Attack: +9 to hit, range 30/120 ft., one target. Hit: 7 (1d6 + 4) piercing damage.

Voice of the King. (Recharge 6) Each allied creature of Dwarvish ancestry that can either see or hear King Battlehammer may use it's reaction to either make one weapon attack against a creature that it can see, or move up to it's speed towards an enemy it can see.

Bonus Actions

A Pint from the Keg. As a bonus action, Bruenor Battlehammer can pull a mug of fine dwarven ale from his magical shield, Keg. As part of the same bonus action, he can drink the ale and recover 1d10+4 hit points.

Reactions

King's Parry. As a reaction to being hit by an attack by a creature he can see, King Bruenor Battlehammer may add +5 to his Armor Class, potentially causing the attack to miss. If this feature causes an attack to miss, King Bruenor Battlehammer may make one attack with Bruenaxe against the triggering creature.

Legendary Actions

King Bruenor Battlehammer can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature’s turn. Bruenor regains spent legendary actions at the start of its turn.

Reprisal. King Bruenor Battlehammer makes one attack with Bruenaxe against a creature within reach.

Battlehammer's Battle Cry. (Costs 2 Actions) King Bruenor Battlehammer lets out mighty yell and stomps the ground, releasing a shockwave with a 30 foot radius centered on him. Each creature within the radius must succeed a DC 17 Strength saving throw or be knocked prone.

Description

This version of Bruenor is prior to receiving his Flametongue in 1484 DR; to be specific, I am utilizing his recapture of Gauntlgrym as a background set for my party's adventure - set in 1471-1474 DR. The timeline is moved up a bit from it's original date as I pushed this module early enough to avoid the other modules.

ARainbowDude

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