Armor Class
18
(chain mail, shield)
Hit Points
20
(2d8 + 2)
Speed
30 ft.
STR
13
(+1)
DEX
12
(+1)
CON
12
(+1)
INT
10
(+0)
WIS
10
(+0)
CHA
9
(-1)
Senses
Darkvision 60 ft., Passive Perception 10
Languages
Common, Goblin
Challenge
10 (5,900 XP)
Proficiency Bonus
+4
Traits
Magic Resistance. The blood hunter has advantage on saving throws against spells and other magical effects.
Blood Frenzy. The blood hunter has advantage on melee attack rolls against any creature that doesn’t have all its hit points.
Actions
Rifle. Ranged Weapon Attack: d20+5 to hit, range 150/600 On Hit: 2d8+7 damage.
Bayonet Charge Melee Weapon Attack: The Company Members can surge forward, bayonets at the ready. If a rival battalion is within 15 feet, they can move up to 15 feet and make a melee attack, 1d20 + 3. On hit, 1d8+5 damage.
Comments