Flyby. Ayra doesn’t provoke an opportunity attack when it flies out of an enemy’s reach.
Essence of Salt. Bolts of lightning course around the Ayra’s body, shedding bright light in a 5- to 20-foot radius and dim light for an additional number of feet equal to the chosen radius. The Ayra can alter the radius as a bonus action.
Salt Form. The Ayra can enter a hostile creature’s space and stop there. It can move through a space as narrow as 1 inch wide without squeezing. A creature that touches the Ayra or hits it with a melee attack while within 5 feet of it takes 7 (2d6) slashing damage.
Multiattack. Ayra makes three attacks: one with its bite and two with its claws.
Bite. Melee Weapon Attack: +9 to hit, reach 5 ft., one target.
Hit: 14 (2d8 + 5) piercing damage and 7 (2d6) acid damage and the target can’t take reactions until the end of Ayra's next turn.
Claw. Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 12 (2d6 + 5) slashing damage and 7 (2d6) acid damage.
Salt Shackles (Recharge 5–6). Ayra magically creates three sets of shackles of salt shards, each of which can strike a creature Ayra can see within 60 feet of it. A target must make a DC 16 Dexterity saving throw. On a failure, the target takes 18 (4d8) slashing damage and is restrained for 1 minute. On a success, the target takes half the damage but isn’t restrained. A restrained creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.