Large Celestial
Armor Class 15
Hit Points 112 (15d10 + 30)
Speed 90 ft., (hover)
STR
10 (+0)
DEX
20 (+5)
CON
14 (+2)
INT
8 (-1)
WIS
17 (+3)
CHA
10 (+0)
Saving Throws DEX +9, CHA +4
Skills Perception +7, Stealth +9
Damage Resistances Lightning, Thunder; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Senses Truesight 120, Passive Perception 17
Languages Eryndorian (Broken), Celestial
Challenge 9 (5,000 XP)
Proficiency Bonus +4
Traits

Flyby. Ayra doesn’t provoke an opportunity attack when it flies out of an enemy’s reach.

Essence of Salt. Bolts of lightning course around the Ayra’s body, shedding bright light in a 5- to 20-foot radius and dim light for an additional number of feet equal to the chosen radius. The Ayra can alter the radius as a bonus action.

Salt Form. The Ayra can enter a hostile creature’s space and stop there. It can move through a space as narrow as 1 inch wide without squeezing. A creature that touches the Ayra or hits it with a melee attack while within 5 feet of it takes 7 (2d6) slashing damage.

Actions

Multiattack. Ayra makes three attacks: one with its bite and two with its claws.

Bite. Melee Weapon Attack: +9 to hit, reach 5 ft., one target.
Hit: 14 (2d8 + 5) piercing damage and 7 (2d6) acid damage and the target can’t take reactions until the end of Ayra's next turn.

Claw. Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 12 (2d6 + 5) slashing damage and 7 (2d6) acid damage.

Salt Shackles (Recharge 5–6). Ayra magically creates three sets of shackles of salt shards, each of which can strike a creature Ayra can see within 60 feet of it. A target must make a DC 16 Dexterity saving throw. On a failure, the target takes 18 (4d8) slashing damage and is restrained for 1 minute. On a success, the target takes half the damage but isn’t restrained. A restrained creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.

TwilightBandit