Medium Humanoid, Typically Neutral Good
Armor Class 12 Natural armor
Hit Points 14 (4d6 + 2)
Speed 15 ft.
STR
12 (+1)
DEX
12 (+1)
CON
12 (+1)
INT
12 (+1)
WIS
12 (+1)
CHA
12 (+1)
Skills Medicine +2
Senses Passive Perception 18
Languages Common and one additional language of the dungeon master’s choice.
Challenge 1/4 (50 XP)
Proficiency Bonus +2
Actions

Bat. Melee Weapon Attack: +12 to hit, reach 5 ft., 1 target. Hit: 6 (2d6) bludgeoning damage. 

Musket. Ranged Weapon Attack: +10 to hit, range 10/300 ft., 1 target. Hit: 15 (2d12 + 3) piercing damage.

Description

Note that the innkeeper only uses his weapons against people who try to steal from him.

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