Armor Class
12
Natural armor
Hit Points
14
(4d6 + 2)
Speed
15 ft.
STR
12
(+1)
DEX
12
(+1)
CON
12
(+1)
INT
12
(+1)
WIS
12
(+1)
CHA
12
(+1)
Skills
Medicine +2
Senses
Passive Perception 18
Languages
Common and one additional language of the dungeon master’s choice.
Challenge
1/4 (50 XP)
Proficiency Bonus
+2
Actions
Bat. Melee Weapon Attack: +12 to hit, reach 5 ft., 1 target. Hit: 6 (2d6) bludgeoning damage.
Musket. Ranged Weapon Attack: +10 to hit, range 10/300 ft., 1 target. Hit: 15 (2d12 + 3) piercing damage.
Description
Note that the innkeeper only uses his weapons against people who try to steal from him.
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