Medium Construct, Unaligned
Armor Class 12 Natural
Hit Points 102 (12d8 + 48)
Speed
STR
20 (+5)
DEX
11 (+0)
CON
18 (+4)
INT
12 (+1)
WIS
10 (+0)
CHA
15 (+2)
Skills Deception +5, Insight +3
Damage Immunities Lightning, Poison; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks that aren't Adamantine
Senses Darkvision 60 ft. , Passive Perception 10
Languages Common
Challenge 7 (2,900 XP)
Proficiency Bonus +3
Traits

Aversion of Fire. If the golem takes fire damage, it has disadvantage on attack rolls and ability checks until the end of its next turn.

Deceitful. The clone golem has advantage on his Charisma (Deception) checks when pretending to be the person whose body parts were used to create it.

Immutable Form. The golem is immune to any spell or effect that would alter its form.

Lightning Absorption. Whenever the golem is subjected to lightning damage, it takes no damage and instead regains a number of hit points equal to the lightning damage dealt.

Magic Resistance. The golem has advantage on saving throws against spells and other magical effects.

Magic Weapons. The golem’s weapon attacks are magical.

Mind Link. The clone golem and his creature can communicate telepathically with each other for as long as they are on the same plane.

 

Actions

Multiattack. The golem makes two slam attacks.

Slam. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 21 (3d10 + 5) bludgeoning damage.

Legendary Actions

Enter the description for how legendary actions work for your monster here.

Legendary Action Name (Costs # Actions). Enter the description for your legendary action.

Mythic Actions

Enter the description for how mythic actions work for your monster here.

Mythic Action Name (Costs # Actions). Enter the description for your mythic action.

Description

Clone golems are an improved version of their lesser cousins, the flesh golems. Over the years, Mortimer has perfected the technique of making these types of constructs. He first creates an inanimate duplicate of a person with a clone spell, tears the clone apart for raw materials, and reassembles them to create a flesh golem that is physically identical to the person he cloned, and that even retains a part of their personality

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

SmallFry284

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