Armor Class
14
(leather armor)
Hit Points
45
(9d8 + 27)
Speed
30 ft.
STR
15
(+2)
DEX
16
(+3)
CON
16
(+3)
INT
9
(-1)
WIS
9
(-1)
CHA
16
(+3)
Saving Throws
DEX +5, CON +5
Skills
Intimidation +5, Stealth +5
Damage Immunities
Poison
Condition Immunities
Poisoned
Senses
Darkvision 60 ft., Passive Perception 9
Languages
--
Challenge
4 (1,100 XP)
Proficiency Bonus
+2
Traits
Sea Legs. The bleu first mate has advantage on ability checks and saving throws to resist being knocked prone.
Actions
Multiattack. The bleu first mate makes two hand crossbow attacks or two dagger attacks. It can then take the Dash, Disengage, or Hide action.
Hand Crossbow. Ranged Weapon Attack: +5 to hit, range 30/120 ft., one target. Hit: 6 (1d6 + 3) piercing damage plus 3 (1d6) poison damage, and the target must succeed on a DC 12 Constitution saving throw or contract bleurot.
Dagger. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 5 (1d4 + 3) piercing damage plus 9 (2d8) poison damage, and the target must succeed on a DC 12 Constitution saving throw or contract bleurot.
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