Grapple. Targets must make a DC 10 Dex saving throw or be grappled. Due to the Baby of Darkness's size the target will not suffer the immobile condition unless 5 or more Babies of Darkness grapple the same target.
Bite. Melee Weapon Attack: +1 to hit, reach 5 ft., # target. Hit: 3 (1d6 + 1) [piercing] damage.
Infant's Cry. The Baby of Darkness mimics the sound of a crying infant. Every creature that can hear within 100 feet must make a (DC:18) CHA saving throw. On a fail the creature is charmed and compelled to help the crying infant. A creature may repeat the saving throw at the start of their next turn.
Explosion of Darkness (Costs 1 Actions). The Baby of Darkness ceases moving and its eyes glow green as the necrotic energy contained explodes outward. All creatures in a 20foot radius must make a (DC:18) DEX saving throw. Targets take 6d8 +8 necrotic damage on a failed save, or half as much damage on a successful one.
Description
A tiny humanoid undead that explodes. Only the most twisted necromancers use the bodies of infants as a defacto suicide bomb. Victims who have survived described being lured in by the sounds of a crying infant only to have it explode in their face.
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Posted Mar 23, 2024Bite - # of targets hit is supposed to be 1. Forgot to input the value.