Tiny Undead, Chaotic Evil
Armor Class 10 Natural
Hit Points 1 (1d4 - 3)
Speed 15 ft., Baby of Darkness crawls towards its prey
STR
10 (+0)
DEX
10 (+0)
CON
6 (-2)
INT
3 (-4)
WIS
3 (-4)
CHA
20 (+5)
Saving Throws CHA +7
Damage Immunities Necrotic
Condition Immunities Charmed, Exhaustion, Frightened
Senses Darkvision 30 feet, Passive Perception 10
Languages Unable to speak
Challenge 1 (200 XP)
Proficiency Bonus +2
Actions

Grapple. Targets must make a DC 10 Dex saving throw or be grappled. Due to the Baby of Darkness's size the target will not suffer the immobile condition unless 5 or more Babies of Darkness grapple the same target. 

Bite. Melee Weapon Attack: +1 to hit, reach 5 ft., # target. Hit: 3 (1d6 + 1) [piercing] damage. 

Bonus Actions

Infant's Cry. The Baby of Darkness mimics the sound of a crying infant. Every creature that can hear within 100 feet must make a (DC:18) CHA saving throw. On a fail the creature is charmed and compelled to help the crying infant. A creature may repeat the saving throw at the start of their next turn. 

Legendary Actions

Explosion of Darkness (Costs 1 Actions). The Baby of Darkness ceases moving and its eyes glow green as the necrotic energy contained explodes outward. All creatures in a 20foot radius must make a (DC:18) DEX saving throw. Targets take 6d8 +8 necrotic damage on a failed save, or half as much damage on a successful one. 

Description

A tiny humanoid undead that explodes. Only the most twisted necromancers use the bodies of infants as a defacto suicide bomb. Victims who have survived described being lured in by the sounds of a crying infant only to have it explode in their face. 

Comin4ThatBooty

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