Medium Humanoid (Any Race), Lawful Evil
Armor Class 17 (leather armor)
Hit Points 150 (23d8)
Speed 30 ft.
STR
12 (+1)
DEX
15 (+2)
CON
14 (+2)
INT
10 (+0)
WIS
12 (+1)
CHA
18 (+4)
Skills Deception +4, Persuasion +4, Religion +2
Senses Passive Perception 11
Languages Any one language (usually Common)
Challenge 10 (5,900 XP)
Proficiency Bonus +4
Traits

Dark Devotion. The fanatic has advantage on saving throws against being charmed or frightened.

Spellcasting. The fanatic is a 11th-level spellcaster. Its spellcasting ability is Charisma (spell save DC 16, +7 to hit with spell attacks). The fanatic has the following warlock spells prepared:

Cantrips (at will): eldritch blast, poison spray, blade ward Eldritch Blast (3 beams)

1st level (4 slots): hellish rebuke, witch bolt, armor of agathys

2nd level (3 slots): hold person, shatter, ray of enfeeblement

3rd level (3 slots): fireball, counterspell, fly

4th level (3 slots): wall of fire, banishment, dimension door

5th level (2 slots): flame strike, contact other plane

6th level (1 slot):flesh to stone

Actions

Multiattack. The fanatic makes two melee attacks.

Dagger. Melee or Ranged Weapon Attack: +4 to hit, reach 5 ft. or range 20/60 ft., one creature. Hit: 4 (1d4 + 2) piercing damage.

Description

Fanatics are often part of a cult's leadership, using their charisma and dogma to influence and prey on those of weak will. Most are interested in personal power above all else.

Hand AC 19

Damage to remove hand: 25

Silver hand with a multicolored gem (Opal). DC 19 dex in 10 ft 5d6 fire upon death if the hand is still attached. 

Previous Versions

Name Date Modified Views Adds Version Actions
7/26/2020 9:08:37 PM
67
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Monster Tags: NPC

Habitat: Urban

snyder857

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