Armor Class
14
Plate
Hit Points
60
(1d4)
Speed
30 ft.
STR
16
(+3)
DEX
10
(+0)
CON
12
(+1)
INT
11
(+0)
WIS
6
(-2)
CHA
9
(-1)
Saving Throws
STR +5
Skills
Intimidation +15
Damage Vulnerabilities
Bludgeoning
Damage Resistances
Piercing
Condition Immunities
Charmed, Restrained
Senses
Passive Perception 10
Languages
Common
Challenge
0 (10 XP)
Proficiency Bonus
+2
Actions
Outburst Improved. Melee Weapon Attack: +4 to hit, reach 5ft., 1 target. Hit 3 (1d6 + 3) [Bludgeoning] damage.
Offensive Push. Melee Weapon Attack: +1 to hit, reach 5ft., 1 target. Hit 4 (1d12 + 3) [Bludgeoning] damage.
Father's Rules. Melee Weapon Attack: +2 to hit, reach 5ft., 1 target. Hit 1 (3d6+ 2) [Piercing] damage.
Level 2 Speed Dice: Can act 2 times per turn
Description
The son of the Father, Pan. Pan is one of the 4 bosses of the family an important member of the syndicate. He is the enforcer of the rules, the police of the family if you will. He monitors and eliminates rule breakers even if they are part of their own syndicate.
Previous Versions
| Name | Date Modified | Views | Adds | Version | Actions |
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3/22/2024 1:46:42 PM
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1
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0
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Coming Soon
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3/23/2024 3:21:13 AM
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9
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0
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Coming Soon
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3/23/2024 3:25:58 AM
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8
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0
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Coming Soon
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