Medium Humanoid (Human), Neutral Evil
Armor Class 14 Plate
Hit Points 60 (1d4)
Speed 30 ft.
STR
16 (+3)
DEX
10 (+0)
CON
12 (+1)
INT
11 (+0)
WIS
6 (-2)
CHA
9 (-1)
Saving Throws STR +5
Skills Intimidation +15
Damage Vulnerabilities Bludgeoning
Damage Resistances Piercing
Condition Immunities Charmed, Restrained
Senses Passive Perception 10
Languages Common
Challenge 0 (10 XP)
Proficiency Bonus +2
Actions

Outburst Improved. Melee Weapon Attack: +4 to hit, reach 5ft., 1 target. Hit 3 (1d6 + 3) [Bludgeoning] damage.

Offensive Push. Melee Weapon Attack: +1 to hit, reach 5ft., 1 target. Hit 4 (1d12 + 3) [Bludgeoning] damage.

Father's Rules. Melee Weapon Attack: +2 to hit, reach 5ft., 1 target. Hit 1 (3d6+ 2) [Piercing] damage.

Level 2 Speed Dice: Can act 2 times per turn

Description

The son of the Father, Pan. Pan is one of the 4 bosses of the family an important member of the syndicate. He is the enforcer of the rules, the police of the family if you will. He monitors and eliminates rule breakers even if they are part of their own syndicate.

Previous Versions

Name Date Modified Views Adds Version Actions
3/22/2024 1:46:42 PM
1
0
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Coming Soon
3/23/2024 3:21:13 AM
9
0
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Coming Soon
3/23/2024 3:25:58 AM
8
0
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Coming Soon

Monster Tags: Human

Habitat: Urban

Kidzanik

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