Enduring: Has advantage on saving throws made to resist exhaustion.
Reckless: Can gain advantage on all melee weapon attack rolls during its turn, but attack rolls against it have advantage until the start of its next turn
Monster Parts
Roll a d4 (four-sides die) to see what part(s) the Bokoblin drops.
-
Bokoblin Horn: A common drop used in creating potions, alchemical concoctions, or as a material for crafting instruments or tools.
-
Bokoblin Fang: Used for alchemical purposes or as a component in creating weaponry or tools that require sharp, durable materials.
-
Bokoblin Guts: Can be used in more potent and dark alchemical recipes or as a component in cursed or necromantic rituals.
- Bokoblin Hide: The skin of the Bokoblin, which can be tanned and used for making leather armor, bags, or other leather goods.
Club: Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 3 (1d4 + 1) bludgeoning damage.
Shortbow: Ranged Weapon Attack: +3 to hit, range 80/320 ft., one target. Hit: 5 (1d6 + 2) piercing damage.
Enter the description for how legendary actions work for your monster here.
Legendary Action Name (Costs # Actions). Enter the description for your legendary action.
Enter the description for how mythic actions work for your monster here.
Mythic Action Name (Costs # Actions). Enter the description for your mythic action.
Description
Bokoblins are small, goblin-like creatures known for their mischievous and often malicious nature. They are commonly found in groups and are known to raid travelers and villages, driven by a combination of greed, hunger, and the desire to cause trouble.
Bokoblins have reddish or pinkish skin and large, pointed ears, with snouts that give them a somewhat porcine appearance. They are not particularly intelligent but are cunning in ambush tactics and quick to flee if overpowered.
Bokoblins are often armed with simple weapons like clubs, scimitars, and occasionally bows. They wear scraps of leather or cloth for protection, rarely having any organized or sophisticated armor.
In combat, Bokoblins prefer overwhelming opponents with numbers, using hit-and-run tactics and taking advantage of their agility and knowledge of the terrain. They are opportunistic, attacking weakened or isolated targets but retreating quickly if they meet strong resistance.
Tactics
Bokoblins are aggressive but cowardly, preferring to attack unsuspecting or weaker targets. In a fight, they will try to surround and harass their enemies, using their mobility to their advantage. If the battle turns against them, they are likely to flee, possibly regrouping for a later ambush or seeking reinforcements.
Encounter Building
Bokoblins are versatile adversaries that can be used in a variety of encounter scenarios, from random wilderness skirmishes to organized raids on settlements. They can be led by a stronger Bokoblin leader or other more powerful goblinoids and might be accompanied by creatures like wolves or other beasts they've managed to tame or coerce into fighting alongside them.
Lair and Lair Actions
Enter a description of your monster's lair here.
Lair Actions
On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:
- Enter a description for a lair action.
- Enter a description for a lair action.
Regional Effects
The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:
- Enter a regional effect description.
- Enter a regional effect description.
If the [monster name] dies, these effects fade over the course of #d# days.
Comments