Siege Monster. The war boar deals double damage to objects and structures.
Sure-Footed: The boar has advantage on Strength and Dexterity saving throws made against effects that would knock it prone.
Trampling Charge. If the war boar moves at least 20 feet straight toward a creature and then hits it with a gore attack on the same turn, that target must succeed on a DC 12 Strength saving throw or be knocked prone. If the target is prone, the war boar can make one stomp attack against it as a bonus action.
Gore. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 19 (3d8 + 6) piercing damage.
Stomp. Melee Weapon Attack:+8 to hit, reach 5 ft., one prone creature. Hit: 22 (3d10 + 6) bludgeoning damage.
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Description
The War Boar, a brutish tank domesticated and bred by Ram, used to transport the supplies from Rams various facilities to the front lines, or as a war steed fitted with armor and weapons. They are built like walking bunkers fearless and unstoppable, the natural habitat of these things apparently used to be the swamps, plains, and edges of forrest used to be within the war zone, but that was a long time ago, nowadays you won’t find one without a brand on it, I also heard they used to be smaller, half the size they are now, but Ram of course being Ram, bred them to be the ruthless beasts they are today the armor they are clad with also is often decorated to make the war boars look even more beastly adding horns, spikes and other details to elevate it from an already imposing creature into a demon.
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