Tiny Dragon, Chaotic Neutral
Armor Class 16
Hit Points 18 (4d6 + 4)
Speed 60 ft., Walk 60 ft., Fly 60 ft.
STR
8 (-1)
DEX
16 (+3)
CON
13 (+1)
INT
6 (-2)
WIS
11 (+0)
CHA
13 (+1)
Saving Throws DEX +5, CON +3, WIS +2, CHA +3
Skills Perception +2, Stealth +4
Damage Resistances Fire
Senses Darkvision 60ft, Passive Perception 12
Languages Draconic
Challenge 1/4 (50 XP)
Proficiency Bonus +2
Traits

Aura of Alertness. Creatures within 10 feet of the coffee dragon have on Wisdom (Perceptions) checks. The dragon and creaturs whthin this aura can't be magically put to sleep. this ability is suppressed if the dragon is under the efffect of a slow spell.

Caffeine Crash. if the dragon is affectid by the slow spell, it also has disadvantage on all attack rolls until the spell effect ends.

Innate Casting. the dragon can innately cast the following spells, requiring no material components: 1/day: Haste

Actions

Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit:  5 (1d6 + 2) piercing damage. 

Breath Weapon (recharge 5-6). The dragon exhales hot coffee in 10-foot-cone. Eachcreature in that area must make a DC 11 Dexterity saving throw, taking 14 (4d6) fire damage on a failed save, or half as much damage on a succesful one. A creature that fails this throw is affectid by the haste spell. At the end of each of their turns, they must roll 1d6. On a 5-6, the hsste ends on them

connel

Comments

Posts Quoted:
Reply
Clear All Quotes