Armor Class 30 Natural Armour
Hit Points 500 (50d20)
Speed 40 ft., Climb 40 ft., Burrow 40 ft., Fly 40 ft., Swim 40 ft.
STR
20 (+5)
DEX
30 (+10)
CON
30 (+10)
INT
20 (+5)
WIS
30 (+10)
CHA
20 (+5)
Saving Throws STR +14, DEX +19, CON +19, INT +14, WIS +19, CHA +14
Damage Resistances All damage but Force, Radiant, and Psychic
Damage Immunities Psychic
Senses Blindsight 60ft, Darkvision 120ft, Tremorsense 180ft, Truesight 240ft, Passive Perception 25
Languages All
Challenge 30 (155,000 XP)
Proficiency Bonus +9
Traits

Beyonders are strange creatures, hailing from regions far away from the known planes. As they have only recently been showing up, not much is known about universal traits but individuals of this "species" have shown some of these traits.

mimicry: once an attack has been used on certain beyonders, they gain a resistance to it and can use it infinitely. Anything from Magic to physical strikes can be learnt and as the fight drags on it will adapt (if certain stats are higher than it's own, it will copy it).

blinding flash: using their highly luminescent skin, some beyonders can temporarily blind any being unfortunate enough to see it at that moment. On top of this they will inflict 1d4 radiant damage to anyone within 10ft and knock them prone.

hypnotic trance: by altering the colour and level of light on parts of their skin, a few beyonders can put an individual into a trance (DC18 WIS save) only broken upon death in which the beyonder has full control over the person under the trance.

Actions

Weapon mimicry: once hit by a weapon or spell, the beyonder (if it has the mimicry trait) can make a perfect replica of that weapon (special traits and all) or spell (can only have three spells copied at a time).

Body morph: If within range, the beyonder will change the shape of it's body to dodge/counter/attack you.

dimensional sever (30ft) (charges: 5/day): The beyonder can send forwards a slash in which any enemy hit by it takes 1d8 of slashing damage. But also the thing hit has to roll a DC18 DEX save in which (if they fail) they are immediately sent to a plane of the DM's choosing.

Description

Beyonders, despite being from places we can only imagine what they look like, are oddly humanoid but have no discernible features apart from ears and a nose. Every other part of their body is coated in a bright white skin that can blind if looked at for too long. It isn't fully known what their body is made of, but whatever it is they can manipulate it freely and contort their body in impossible ways and even make weapons appear out of seemingly nothing.

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nyesh

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