Gargantuan Dragon, Unaligned
Armor Class 45 Natural armour
Hit Points 1500 (150d20)
Speed 200 ft., Walk 120 ft., Climb 100 ft., Swim 175 ft., Burrow 100 ft.
STR
30 (+10)
DEX
28 (+9)
CON
30 (+10)
INT
25 (+7)
WIS
26 (+8)
CHA
20 (+5)
Saving Throws STR +19, DEX +18, CON +19, INT +16, WIS +17, CHA +14
Skills Acrobatics +15, Animal Handling +15, Arcana +15, Athletics +15, Deception +15, History +15, Insight +15, Intimidation +15, Investigation +15, Medicine +15, Nature +15, Perception +15, Performance +15, Persuasion +15, Religion +15, Sleight of Hand +15, Stealth +15, Survival +15
Damage Resistances All
Senses Blindsight 2000ft, Darkvision 5000ft, Tremorsense 2500ft, Truesight 10000ft, Passive Perception 25
Languages All
Challenge 30 (155,000 XP)
Proficiency Bonus +9
Traits

Amphibious: The dragon can breathe air and water.

Legendary Resistance (5/Day): If the dragon fails a saving throw, it can choose to succeed instead.

Actions

Multiattack: The beyonder dragon can use its Frightful Presence. It then makes three attacks: one with its bite and two with its claws.

Bite: Melee Weapon Attack:+ 15 to hit, reach 15 ft., one target. Hit: 19 (2d10 + 8) piercing damage plus 9 (2d8) damage (of the breath weapon type).

Claw: Melee Weapon Attack: +15 to hit, reach 10ft., one target. Hit: 15 (2d6 + 8) slashing damage.

Tail: Melee Weapon Attack:+ 15 to hit, reach 20 ft., one target. Hit: 17 (2d8 + 8) bludgeoning damage.

Dimensional sever (60ft range) (charges: 25/day): The beyonder dragon can send forwards a tail strike in which any enemy hit by it takes 2d8+8 of bludgeoning damage. But also the thing hit has to roll a DC18 DEX save in which (if they fail) they are immediately sent to a plane of the DM's choosing.

Frightful Presence: Each creature of the dragon's choice that is within 120 feet of the dragon and aware of it must succeed on a DC 19 Wisdom saving throw or become frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the dragon's Frightful Presence for the next 24 hours.

Adaptive breathe (Recharge 50-100): The beyonder dragon has the ability to change what damage type it inflicts (fire, lightning, frost, poison, acid, radiant and necrotic) in a 200ft by 10ft line. Each creature in that line must make a DC 22 Dexterity saving throw, taking 67 (15d8) damage of that type on a failed save, or half as much damage on a successful one. 

Description

Very few have seen a beast like this (and lived to tell the tale). Often used by the beyonders to destroy a particularly stubborn settlement, it is a being that few have managed to kill before and most believe its impossible to achieve such a feat.

Previous Versions

Name Date Modified Views Adds Version Actions
3/23/2024 7:09:57 PM
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