Eyeless. The Corrupted Hulk is permanently blinded.
Guardian of Prophecy. While under the effect of Song of Prophecy, Corrupted Hulk gains Spellcasting, has their Strength, Dexterity, and Wisdom scores increased by 2, and is immune to being charmed or frightened.
Spellcasting. The Corrupted Hulk is a 3rd-level spellcaster. Its spellcasting ability is Wisdom (spell save DC 12, +3 to hit with spell attacks). The Corrupted Hulk has the following spells prepared:
1st level (3 slots): False Life, Thunderwave
2nd level (1 slot): Enlarge/Reduce
Spellcasting. A Corrupted Practitioner may only cast spells while under the effects of a Corrupted Oracle's Song of Prophecy.
Ancient Maul. Melee Weapon Attack: +8 to hit, reach 10 ft., 1 target. Hit: 11 (2d6+ 5) slashing damage.
Oracular Strength. While under the effects of a Corrupted Oracle's Song of Prophecy, Corrupted Hulk's Melee attacks hit all creatures in a 10ft. square. Additionally, creatures hit by a melee attack empowered in this way must succeed on a Strength saving throw (DC 16) or be knocked back 5 feet and knocked prone.
Bodyguard. When a creature within 10 ft. attempts to take a hostile action towards a Corrupted Oracle, Corrupted Hulk may use its reaction to make a melee attack against the creature.
Sacrifice. If Corrupted Hulk is within 10 ft. of a Corrupted Oracle when it would take damage, Corrupted Hulk may use its reaction to swap places with them, taking the damage instead.
Description
gaunt and grey skinned, mutated by an ancient and forgotten curse, the corrupted Hulks guard their masters even in death. Corrupted have no eyes, 1d4 extra arms, and 1d4-1 hands (minimum of 1).
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