Fire Consumption. Whenever fire damage is dealt to the ashen wyrm, its spew magma attack deals a bonus 2 fire damage.
Multiattack. The Ashen Wyrm makes up to 3 attacks.
Claw. Melee Weapon Attack: +11 to hit, reach 15 ft., 1 target. Hit: 22 (4d6 + 8) slashing damage.
Bite. Melee Weapon Attack: +12 to hit, reach 5 ft., 1 target. Hit: 28 (3d12 + 8) piercing damage plus 5 (1d8) fire damage.
Horn Charge (Recharge 4-6). The ashen wyrm charges towards a creature up to 30 feet away. The targeted creature must make a DC 18 dexterity saving throw or take 32 (4d10+10) piercing damage on a failed save or half as much on a success.
Spew Magma (Recharge 5-6). The ashen wyrm begins to fire large chunks of magma out of its mouth in a 30 foot long 20 foot wide line. Any creature in the magma has to make a DC 20 dexterity saving throw or take 50 (11d8) fire damage on a failed save or half as much on a success. The magma then covers the area where it was fired and any creature that starts its turn in it must repeat the saving throw. A creature can use their reaction after making the initial saving throw to move out of the magma line.
Roar. The ashen wyrm releases a large roar. All creatures within 60 feet of the ashen wyrm has to make a DC 20 wisdom saving throw or become frightened until the start of their next turn on a failed save.
The ashen wyrm has 3 legendary actions which it can use at the end of a creatures turn. It regains all spent actions at the start of its turn.
Claw (Costs 1 Action). The ashen wyrm makes one claw attack.
Bite (Costs 2 Actions). The ashen wyrm makes one bite attack.
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