Armor Class
16
(natural armor)
Hit Points
37
(5d8 + 15)
Speed
5 ft., Fly 15 ft. (hover)
STR
14
(+2)
DEX
10
(+0)
CON
17
(+3)
INT
1
(-5)
WIS
5
(-3)
CHA
1
(-5)
Damage Immunities
Poison, Psychic
Condition Immunities
Blinded, Charmed, Deafened, Exhaustion, Frightened, Paralyzed, Petrified, Poisoned
Senses
Blindsight 60 ft. (blind beyond this radius), Passive Perception 7
Languages
--
Challenge
2 (450 XP)
Proficiency Bonus
+2
Traits
Antimagic Susceptibility. The door is incapacitated while in the area of an antimagic field spell. If targeted by the dispel magic spell, the door must succeed on a Constitution saving throw against the caster’s spell save DC or fall unconscious for 1 minute.
False Appearance. While the door remains motionless and isn’t flying, it is indistinguishable from a normal door.
Unusual Nature. The door doesn’t require air, food, drink, or sleep.
Actions
Slam. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 11 (2d8 + 2) bludgeoing damage.
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