Medium Humanoid (Any Race), Any Alignment
Armor Class 16 (light/medium armor)
Hit Points 32 (4d8 + 12)
Speed 40 ft.
STR
16 (+3)
DEX
16 (+3)
CON
16 (+3)
INT
16 (+3)
WIS
16 (+3)
CHA
16 (+3)
Senses Passive Perception 10
Languages Any one language (usually Common)
Challenge 2 (450 XP)
Proficiency Bonus +2
Traits

 Archetype. The Host is one of three archetypal humanoids based on how they perform combat, Warrior: a weapon specialist. Thaumaturge: a half caster and Mage: a full caster.

Warrior. Can attack twice using one Action, and has one use of Action Surge per rest.

Thaumaturge. Can cast each of the following spells once per rest (+5, DC 13);
Hold Person, Misty Step, See Invisibility, Shatter.

Mage. Can cast each of the following spells once per rest (+5, DC 13);
1st. Magic Missile, Cure Wounds
2nd. Warding Bond
3rd. Lightning Bolt
4th. Stone Shape


 

Infected. The Host is infected with a Bliss Worm parasite gains additional benefits for each stage of infection, later stage infected are stronger, but their parasites are harder to remove:
Stage 1. Host gains 10ft movement
Stage 2. Host gains ADV on Physical checks
Stage 3. Host gains Advantage Mental checks
Stage 4. Host gains ADV on Physical saves
Stage 5. Host gain immunity to pain, increasing damage reduction from 3 to 10.
Stage 6. Host becomes Bliss Worm Shambler.

Numbed Pain. Every instance of damage suffered by the Host is decreased by 3. At infection stage 5 this increases to 10.

Actions

Archetypical Attacker. The Host attacks depending on its archetype;

Warrior's Blade. +5 to hit, Melee, 1d10 +3 weapon damage.

Thaumaturge's Flare. +5 to hit, Reach: 5/15, 1d6 + 3 magical weapon damage.

Mage's Curse. +5 to hit, Ranged: 30/60, 1d4 + 1 force damage. On hit the target is pushed back 5ft.

Monster Tags: NPC

Habitat: ArcticCoastalDesertForestHillUrban

RobotLighthouse

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