Archetype. The Host is one of three archetypal humanoids based on how they perform combat, Warrior: a weapon specialist. Thaumaturge: a half caster and Mage: a full caster.
Warrior. Can attack twice using one Action, and can deal 2d6 sneak attack damage.
Thaumaturge. Can cast each of the following spells once per rest (+5, DC 15);
Hold Person, Misty Step, See Invisibility, Shatter.
Mage. Can cast each of the following spells once per rest (+5, DC 15);
1st. Magic Missile, Cure Wounds
2nd. Enthrall
3rd. Bestow Curse
4th. Blight
Cursed. The Host is infected with a Blood Curse which grants additional benefits for each stage of infection, later stage cursed are stronger, but their curse is harder to remove:
Stage 1. Gains ADV on CHA checks
Stage 2. Heals 3 HP for each successful attack against bleeding creatures within 15ft
Stage 3. Red Marks and Runic symbols appear on skin
Stage 4. Deals additional d6 of damage for every 10 lost HP
Stage 5. Gains resistance to all magical damage
Stage 6. Host becomes Felcubus
Numbed Pain. Every instance of damage suffered by the Host is decreased by 3. At infection stage 5 this increases to 10.
Archetypical Attacker. The Host attacks depending on its archetype;
Warrior's Blade. +5 to hit, Melee, 1d6 +3 weapon damage.
Thaumaturge's Flare. +5 to hit, Reach: 5/15, 1d6 + 3 magical weapon damage.
Mage's Fel Bolt. +5 to hit, Ranged: 30/60, 1d4 + 1 lightning damage. On hit the target is pushed back 5ft.
Twisted Magic. Once per rest, if the Blood Cursed is damaged by magic it can use its reaction to redirect it, recasting the spell or effect on one target within 10 ft.
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