Medium Humanoid, Neutral Evil
Armor Class 15 (leather)
Hit Points 24 (2d10)
Speed 30 ft.
STR
13 (+1)
DEX
18 (+4)
CON
14 (+2)
INT
11 (+0)
WIS
13 (+1)
CHA
12 (+1)
Saving Throws DEX +6, CON +4, WIS +3
Skills Perception +4, Stealth +10
Senses Blindsight 60 ft, Darkvision 80 ft., Passive Perception 14
Languages Common, Elvish, Undercommon
Challenge 2 (450 XP)
Proficiency Bonus +2
Traits

Fey Ancestry. The drow has advantage on saving throws against being charmed, and magic can’t put the drow to sleep.

Innate Spellcasting. The drow’s spellcasting ability is Charisma (spell save DC 12). It can innately cast the following spells, requiring no material components:

1/day each: darkness

Actions

Two-Weapon Fighter: The Assassin can do two attacks one with each Poisoned Dagger using its bonus action and action to do so

Poison Dagger. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 6 (1d4 + 4) piercing damage plus 10 (3d6) poison damage.

Reactions

Parry. The drow adds 2 to its AC against one melee attack that would hit it. To do so, the drow must see the attacker and be wielding a melee weapon.

Monster Tags: elf

Habitat: CoastalForestGrasslandMountainUnderdarkUrban

jvnolan1990

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