- Desert Camouflage: The Chaga'le'bahian has an advantage on Dexterity (Stealth) checks made to hide in desert terrain.
- Sandshaper: As a bonus action, the Chaga'le'bahian can create a shield of fused sand, granting it a +2 bonus to AC until the start of its next turn.
- Burrower: The Chaga'le'bahian can burrow through sand and loose earth as if it were difficult terrain.
The Chaga'le'bahian is a 3rd-level spellcaster. Its spellcasting ability is Wisdom (spell save DC 11, +3 to hit with spell attacks). The Chaga'le'bahian has the following spells prepared: Cantrips (at will): Mage Hand, Minor Illusion 1st level (3 slots): Shield, Earth Tremor
Sandstep: The Chaga'le'bahian can magically meld with the sand, gaining a burrow speed of 20 feet until the end of its turn. While burrowing, it can move through sand, earth, mud, and other similar materials as if they were difficult terrain.
Description
The Chaga'le'bahian is a desert-dwelling insectoid creature from the world of Derinopia (the campaign I'm working on). It resembles a large, humanoid mantis with chitinous armor and sharp, scythe-like forearms. Its body is adapted to blend seamlessly with the desert environment, with a sandy coloration and the ability to move through sand with ease. The Chaga'le'bahian is known for its cunning tactics and skill in ambush, using its natural camouflage and burrowing abilities to surprise its prey.
Lair and Lair Actions
Chaga'le'bahians make their lairs in underground tunnels and chambers beneath the desert sands. These lairs are typically well-hidden and protected, with intricate networks of tunnels that allow them to move stealthily and evade intruders. The lairs are often marked by the presence of fused sand structures, created by the Chaga'le'bahians to reinforce their tunnels and chambers.
Lair Actions
On initiative count 20 (losing initiative ties), the Chaga'le'bahian takes a lair action to cause one of the following effects; the Chaga'le'bahian can’t use the same effect two rounds in a row:
- Sandstrike: The Chaga'le'bahian can make two attacks with its natural weapons.
- Sandblast (Recharge 5-6): The Chaga'le'bahian releases a blast of sand in a 15-foot cone. Each creature in that area must make a DC 11 Dexterity saving throw, taking 7 (2d6) bludgeoning damage and being blinded until the end of their next turn on a failed save, or half as much damage and not blinded on a successful one.
Regional Effects
The region containing a legendary Chaga'le'bahian’s lair is plagued by perpetual sandstorms and mirages, which creates one or more of the following effects:
- Sandstorm Fury: The area is constantly shrouded in swirling sandstorms, reducing visibility and making travel hazardous. Creatures in the area have disadvantage on Wisdom (Perception) checks that rely on sight, and ranged weapon attacks are made at disadvantage.
- Mirage Distortion: Illusory images and sounds constantly distort the perception of creatures in the region. Creatures attempting to navigate through the area must succeed on a DC 15 Wisdom saving throw or become lost, moving in a random direction for 1d4 hours before finding their bearings.
If the Chaga'le'bahian dies, these effects fade over the course of 1d4 days.
Previous Versions
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