Medium Celestial (Inevitable), Lawful Evil
Armor Class 17 Natural Armor
Hit Points 50 (10d10)
Speed 30 ft., Fly 30 ft.
STR
18 (+4)
DEX
18 (+4)
CON
18 (+4)
INT
1 (-5)
WIS
18 (+4)
CHA
18 (+4)
Saving Throws WIS +13
Damage Resistances Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Condition Immunities Charmed, Exhaustion, Frightened, Petrified
Senses Blindsight 15 ft, Truesight 15 ft, Passive Perception 18
Languages --
Challenge 30 (155,000 XP)
Proficiency Bonus +9
Traits

I will Follow Thee. When WhiteNight turns someone into an Apostle they become 1 of 5 Apostles with 2 having a limit.

  • Scythe. Strength attackers that can instantly kill those low on health
  • Spear. Dexterity attackers that can attack twice and dash at foes
  • Wand. Wisdom attackers that shoot projectiles and sometimes summon a laser beam that destroys all in it's path
  • Guardian. Scythe Apostles that stand by WhiteNight at all time, they are immune to WhiteNight's PALE Damage attack. Their are only 2 Guardians
  • Heretic. They act as they once were but are able to confess to One Sin and Hundreds of Good Deeds. Their is only one Heretic and are the only one with the design of the top mask shown on the small avatar

Undying. Until WhiteNight dies, they cannot fall below 1 HP instead becoming unconscious at 1 HP until WhiteNight uses "Rise, my servants. Rise and serve me."

Actions

Slash. A melee attack used by Scythe Apostles, uses strength to hit and deals 1d6 Slash + STR Damage

Thy Will be Done. Scythe Apostles will swing at someone with 2% or less of their health left, they must succeed an DC 14 CON save or they get decapitated and instantly die, they cannot be resurrected if killed this way

Pierce. Spear Apostles will stab at an enemy twice each rolling to hit with DEX, each hit deals 1d4 + DEX damage, if one of the attacks hit you must make a DC 16 CON saving throw or take half the healing of the next heal spell for 1 round

The Will of the Lord be Done. Spear Apostles dash at an enemy for a DC 16 DEX save or take 1d6 + DEX damage and fall prone, you must also make the CON save from "Pierce" when hit with this move, on a successful save you take half damage and do not fall prone

Blast. Wand Apostles shoot a blast of pure darkness using WIS for hit, it has a range of 120 ft. and deals 1d4 + WIS damage, you must make a DC 16 CON save when hit or become blind for 1 turn

Thou wilt Light My Candle. Wand Apostles will shoot  a  5 ft. thick beam of darkness that reaches 60 ft. in a straight line, each creature in the area must make a DC 16 DEX save or take 1d6 Radiant and 1d6 Fire damage and become paralyzed, on a successful save take half damage and do not become paralyzed.

Reactions

Guardian. Guardian Apostles will be teleported within 120 ft. of WhiteNight and if forcefully moved more than 120 ft. away from WhiteNight they will instantly teleport back within that range for no reaction cost

I Shall Preserve Thee. Guardian Apostles within 5 ft. of WhiteNight can use their reaction to reduce the damage WhiteNight takes by half and take the other half of the damage instead

Description

Other than the Heretic which wears the mask at the top of the small avatar, They appear to be lengthened humans with their skin gone and muscle become all white with bone extrusions that are red. They also sport wings with small red bone spikes between each bend, normal Apostles have Red Eyes while Guardians have glowing blue eyes, they also keep the head hair of their previous life before they were transformed into an Apostle

Monster Tags: DemonInevitable

Real_Brice

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