Special Trait Name. magic missile
Spellcasting. The [Acolyte of sorr-tarr] is a 2-level spellcaster. Its spellcasting ability is [strength] (spell save DC 1d6, +3 to hit with spell attacks). The [Acolyte] has following [3] spells prepared:
Cantrips (at will): [Magic missile], [Sorak fire]
1st level (3 slots): [guiding bolt], [eldrick blast]
Action Name. claw wipe
Action Melee Attack. Melee Weapon Attack: +11 to hit, reach 3ft., 1 target. Hit: 1 (1d4 + 1) [bludgeoning] damage.
none
Enter the description for how legendary actions work for your monster here.
Legendary Action Name (Costs # Actions). Enter the description for your legendary action.
Enter the description for how mythic actions work for your monster here.
Mythic Action Name (Costs # Actions). Enter the description for your mythic action.
Description
evil to the core
Lair and Lair Actions
Enter a description of your monster's lair here.
Lair Actions
On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:
- Enter a description for a lair action.
- Enter a description for a lair action.
Regional Effects
The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:
- Enter a regional effect description.
- Enter a regional effect description.
If the [monster name] dies, these effects fade over the course of #d# days.
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