Medium Humanoid (Human), Neutral Evil
Armor Class 16 Chain Shirt
Hit Points 34 (5d8 + 12)
Speed 30 ft.
STR
11 (+0)
DEX
16 (+3)
CON
14 (+2)
INT
12 (+1)
WIS
9 (-1)
CHA
13 (+1)
Saving Throws DEX +5, WIS +1
Senses Passive Perception 9
Languages Common, Elvish
Challenge 2 (450 XP)
Proficiency Bonus +2
Traits

Great Mark of Making. As a bonus action, Arthemis d'Cannith uses the power of his dragonmark to bring forth a clockwork shadow made of available metallic materials
in the area. The clockwork shadow appears in a square adjacent to Arthemis. Arthemis can control one clockwork shadow automatically. If he summons a second one, he must maintain concentration. If he loses concentration, any existing clockwork shadows disassemble instantly.

Actions

Rapier. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 8 (1d8 + 4) piercing damage.

Reactions

Construct Sacrifice. If Arthemis d'Cannith is hit, he can use
his reaction to redirect the attack to a clockwork shadow he
created adjacent to him.

Odinson197

Comments

Posts Quoted:
Reply
Clear All Quotes