Small Fiend, Any Evil Alignment
Armor Class 21 (natural armor)
Hit Points 110 (9d10 + 40)
Speed 30 ft., Fly 60 ft.
STR
13 (+1)
DEX
22 (+6)
CON
16 (+3)
INT
11 (+0)
WIS
11 (+0)
CHA
20 (+5)
Saving Throws STR +4, DEX +9, CHA +8
Skills Deception +10, Intimidation +6, Perception +4
Damage Resistances Force, Poison; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Damage Immunities Fire
Senses Darkvision 60 ft., Passive Perception 14
Languages Common, Infernal
Challenge 7 (2,900 XP)
Proficiency Bonus +3
Traits

Fiendish Blessing. The AC of the cambion includes its Charisma bonus.

Innate Spellcasting. The cambion’s spellcasting ability is Charisma (spell save DC 14). The cambion can innately cast the following spells, requiring no material components:

At will:  minor illusion, produce flame

3/day each: alter self, command, detect magic, 

1/day: plane shift (self only), fireball, misty step,

Actions

Multiattack. The cambion child makes two melee attacks with either bite or claws, or uses its Fire Ray once, or casts a spell.

Bite. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 7 (2d4 + 6) piercing damage. A successful bite attack does an additional (1d4 + 6) acid damage 

Claw. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 7 (1d6 + 4) slashing damage. A successful claw attack does an additional (1d4 + 6) fire damage 

Fire Ray. Ranged Spell Attack: +7 to hit, range 120 ft., one target. Hit: 10 (3d6) fire damage.

Fiendish Charm. One humanoid the cambion can see within 30 feet of it must succeed on a DC 16 Wisdom saving throw or be magically charmed for 1 day. The charmed target obeys the cambion’s spoken commands. If the target suffers any harm from the cambion or another creature or receives a suicidal command from the cambion, the target can repeat the saving throw, ending the effect on itself on a success. If a target’s saving throw is successful, or if the effect ends for it, the creature is immune to the cambion’s Fiendish Charm for the next 24 hours.

Description

The child of a demon and a humanoid, this child is on the cusp of accepting the evil intent buried within.  Small spike protrusions are visable on the sides of hits head, and might even be mistaken for a tiefling child until one looks into the pools of liquid fire that burn within the child's eyes.  It will also include a long, prehensile tale with a spike on the tip of it, as well as small bat-like wings just large enough to carry only the child.  To hide its true nature, a cambion child can assume the likeness of a child of elvish descent.  This likeness will not hold up to physical inspection.

Previous Versions

Name Date Modified Views Adds Version Actions
3/27/2024 8:50:08 PM
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0
1.0
Coming Soon
PapaMike64

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