Huge Undead, Chaotic Evil
Armor Class 12
Hit Points 105 (10d20)
Speed 40 ft., Fly 10 ft.
STR
25 (+7)
DEX
18 (+4)
CON
15 (+2)
INT
12 (+1)
WIS
10 (+0)
CHA
21 (+5)
Saving Throws STR +12, CON +7
Damage Immunities Fire, Lightning, Necrotic
Condition Immunities Grappled, Poisoned, Unconscious
Senses Passive Perception 10
Languages --
Challenge 15 (13,000 XP)
Proficiency Bonus +5
Traits

Light Eater. When in an area with dim or bright light the creature will regain [rollable](2d8+4) HP every two minutes or every three turns if in combat. In addition attacks which produce any light heal the creature for the amount of damage that was supposed to be taken. Adversely if in a dark location, or in a situation where they are losing light the creature will lose [rollable](1d8+2) HP every 1 minuite or 1 round of combat.

Spirit King When within hearing distance of a Zlta-Brahma the Raja may call them to prioritize using any and all actions to get within 5 feet of the Raja. When within five feet any HP once held by the Zlta-Brahma will be added to the Raja's health (exceeding but not permanently Inreasing its maximum health.)

 

Actions

Tail Whip. Melee Attack. Reach: 20 feet, +2 to hit, [rollable](2d10+2) Force Damage.

Multiattack. The Raja makes 2 melee attacks.

Long Sword. Melee Attack. Reach: 15 feet, +4 to hit, [rollable](2d12+1) slashing/peircing Damage, +[rollable](1d10) Necrotic Damage.

Radiant Combustion. The Raja shoots three individual firery beams outward towards up to 3 targets of its choice. Targets must each make a DC 13 dexterity saving throw or take [rollable](2d10+2) radiant damage. 

Bonus Actions

Backstep. The Raja glides 10 feet back and makes one Melee Attack or Swipe Action.

Reactions

Swipe. Up to 3 targets within 10 feet must make a DC 10 dexterity/constitution saving throw or be knocked back 10 feet.

Legendary Actions

Absolute Darkness(1/day). The Raja devours all light within a 70 ft radius, causing complete magical darkness for 2 hours or 6 turns of combat. This leaves the Raja prone for one round, and blinded as well as every creature within the radius of the effect until it is over. This environment does count as lightless. 

Mythic Actions

Kings Desparate Blade. The Raja makes 3 melee attacks with disadvantage on the attack attackrolls. 

 

Description

 The king of the Forlorn spirits of Yelwa, this nearly draconic beast of distorted soul overcame its crippling cold by devouring all light that surrounds it, ascending from a mere shivering spirit to a beast. Once in an attempt to quell the great serpent they cast it into a great fire which only fed and bloated it with power. It rose from the deep weilding a colossal blade gifted by some force beneath the earth and began to rule the post-apocalyptic Underbelly of Yelwa. 

Previous Versions

Name Date Modified Views Adds Version Actions
3/25/2024 10:32:51 PM
7
1
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Coming Soon

Habitat: UnderdarkUnderwaterUrban

Snuffalufagis

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