Small Beast, Chaotic Neutral
Armor Class 11 None
Hit Points 8 (2d6 + 2)
Speed 40 ft., Climb 30 ft.
STR
9 (-1)
DEX
15 (+2)
CON
10 (+0)
INT
3 (-4)
WIS
6 (-2)
CHA
7 (-2)
Saving Throws DEX +4
Skills Perception +3, Stealth +4
Condition Immunities Frightened
Senses Darkvision 50 ft., Passive Perception 9
Languages --
Challenge 1/2 (100 XP)
Proficiency Bonus +2
Traits

Keen Smell. The cat has advantage on Wisdom (Perception) checks that rely on smell.

Infection. If you land Bite on anyone they have to make a Con save 12 or take 1d4 poison damage.

Actions

Claws. Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 1 slashing damage.

Bite. Neutral Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 1 piercing damage.

Pounce. Ranged Attack: +8 to hit, reach 15ft., one target. Hit: 12 (1d6+4) bludgeoning damage. The cat jumps and lands pinning a creature to the ground. Dex save 10 to not be pinned beneath the cat. 

Monster Tags: Misc Creature

Habitat: DesertForestGrasslandHillMountainSwampUrban

SilasSandwich

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