Armor Class
11
None
Hit Points
8
(2d6 + 2)
Speed
40 ft., Climb 30 ft.
STR
9
(-1)
DEX
15
(+2)
CON
10
(+0)
INT
3
(-4)
WIS
6
(-2)
CHA
7
(-2)
Saving Throws
DEX +4
Skills
Perception +3, Stealth +4
Condition Immunities
Frightened
Senses
Darkvision 50 ft., Passive Perception 9
Languages
--
Challenge
1/2 (100 XP)
Proficiency Bonus
+2
Traits
Keen Smell. The cat has advantage on Wisdom (Perception) checks that rely on smell.
Infection. If you land Bite on anyone they have to make a Con save 12 or take 1d4 poison damage.
Actions
Claws. Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 1 slashing damage.
Bite. Neutral Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 1 piercing damage.
Pounce. Ranged Attack: +8 to hit, reach 15ft., one target. Hit: 12 (1d6+4) bludgeoning damage. The cat jumps and lands pinning a creature to the ground. Dex save 10 to not be pinned beneath the cat.
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