Keen Senses. Bramlet has advantage on Wisdom (Perception) checks that rely on sight, hearing, or smell.
Magic Resistance. Bramlet has advantage on saving throws against spells and other magical effects.
Limited Telepathy. Bramlet can magically communicate simple ideas, emotions, and images telepathically with any creature within 100 feet of it that can understand a language.
Power Imbuing. Bramlet can imbue any creature within 50 feet with a tiny amount of draconic energy giving the target 20 feet fly speed, advantage on attacks, and resistance to magic. lasts 1 minute, and Bramlet cannot imbue power again until a short or long rest is taken.
Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 4 (1d4 + 2) piercing damage.
Sting. Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: 4 (1d4 + 2) piercing damage, and the target must succeed on a DC 11 Constitution saving throw or become poisoned for 1 hour. If the saving throw fails by 5 or more, the target falls unconscious for the same duration, or until it takes damage or another creature uses an action to shake it awake.
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