Huge Beast, Unaligned
Armor Class 14 natural armor
Hit Points 160 (16d12 + 56)
Speed 50 ft., Fly 30 ft.
STR
22 (+6)
DEX
12 (+1)
CON
18 (+4)
INT
4 (-3)
WIS
12 (+1)
CHA
8 (-1)
Skills Perception +5, Survival +5
Damage Immunities Poison
Condition Immunities Frightened, Poisoned
Senses Blindsight 30, Darkvision 60, Passive Perception 15
Languages --
Challenge 9 (5,000 XP)
Proficiency Bonus +4
Traits

Pounce. If the Bee Rex moves at least 30 feet straight toward a creature and then hits it with a claw attack on the same turn, that target must succeed on a DC 16 Strength saving throw or be knocked prone. If the target is prone, the Bee Rex can make one bite attack against it as a bonus action.

Actions

Multiattack. The Bee Rex makes two attacks.

Bite. Melee Weapon Attack: +10 to hit, reach 10 ft., one target. Hit: 25 (4d10 + 3) piercing damage. If the target is a Medium or smaller creature, it is grappled (escape DC16). Until this grapple ends, the target is restrained, takes 10 (3d6) acid damage at the start of the Bee Rex's turn, and the Bee Rex can't bite another target.

Claw. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 12 (3d6 + 6) slashing damage.

Stinger. Melee Weapon Attack: +10 to hit, reach 10 ft., one target. Hit: 16(4d8) piercing damage, and 16 (4d8) poison damage. On a critical hit. the stinger is dislodged, dealing an additional 32 (8d8) poison damage. After the stinger is dislodged, the Bee Rex will die after 1d20+6 minutes, regardless of its hit points.

Reactions

Exoskeletal Shield: The creature hardens its exoskeleton, increasing +3 its AC and reducing the damage received from one physical attack. 

Legendary Actions

Legendary Resistance (2/Day). If the Bee Rex fails a saving throw, it can choose to succeed instead.

Multiattack. The Bee Rex makes a bite attack or two claw attacks.

Description

The Bee Rex is a predatory Chimera of great size, strength, and speed. It can run down almost any prey over open ground, pouncing to pull creatures down with its wicked claws.

Lair and Lair Actions

Hive Frenzy: The creature emits a deafening buzz that stirs the air around the hive, causing characters within the area to be affected by momentary confusion. Characters within 10 feet of the Bee Rex must succeed on a DC 15 Wisdom saving throw or have disadvantage on attacks until the end of their turns.

Acid Rain: The creature growls and a stream of acid erupts from the eggs hanging of its lair, creating an area of acid rain in a designated radius around the hive. Characters within the area must do a DC 16 Constitution saving throw. On a fail, they suffer 2d10 acid damage. On a success, they suffer half damage.

Sticky ground. The creature throws some of the eggs of the lair to the adventurers, creating an area of difficult terrain until its next turn of a 20 radius sphere. Characters within the area must succeed on a DC 14 Dexterity saving throw or be stuck to the ground (restrained). They can spend their action to make a DC 14 Strength saving throw to scape.

Previous Versions

Name Date Modified Views Adds Version Actions
3/26/2024 5:46:13 PM
5
2
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Coming Soon

Monster Tags: Dinosaur

Arnau25

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