Gargantuan Dragon, Chaotic Good
Armor Class 24 natural armor
Hit Points 825 (30d20 + 600)
Speed 120 ft., Walk 60 ft.
STR
30 (+10)
DEX
10 (+0)
CON
30 (+10)
INT
18 (+4)
WIS
24 (+7)
CHA
20 (+5)
Saving Throws STR +18, DEX +8, CON +18, WIS +15, CHA +13
Damage Resistances Bludgeoning and Piercing from nonmagical attacks
Damage Immunities Poison
Condition Immunities Charmed, Frightened, Poisoned
Senses Blindsight 120, Darkvision 240, Passive Perception 25
Languages Common, Draconic, Druidic, Sylvan
Challenge 25 (75,000 XP)
Proficiency Bonus +8
Traits

 Legendary Resistance (3/Day): If Valethorn fails a saving throw, he can choose to succeed instead.
Magic Resistance: Valethorn has advantage on saving throws against spells and other magical effects.

Actions

Multiattack: Valethorn can use his Frightful Presence. He then makes three attacks: one with his bite and two with his claws.

Bite: Melee Weapon Attack: +18 to hit, reach 20 ft., one target. Hit: 36 (4d10 + 10) piercing damage plus 14 (4d6) poison damage.

Claw: Melee Weapon Attack: +18 to hit, reach 15 ft., one target. Hit: 24 (4d6 + 10) slashing damage.

Tail: Melee Weapon Attack: +18 to hit, reach 25 ft., one target. Hit: 28 (4d8 + 10) bludgeoning damage.

Breath Weapon (Recharge 5-6): Valethorn exhales a torrent of verdant energy in a 90-foot line that is 10 feet wide. Each creature in that line must make a DC 22 Dexterity saving throw, taking 70 (20d6) force damage on a failed save, or half as much damage on a successful one. Additionally, the area affected by the breath weapon becomes difficult terrain for 1 minute, as the ground becomes overgrown with tangled vegetation and roots.

Frightful Presence: Each creature of Valethorn's choice that is within 120 feet of him and aware of him must succeed on a DC 22 Wisdom saving throw or become frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.

Legendary Actions

Valethorn can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. Valethorn regains spent legendary actions at the start of his turn.

Detect: Valethorn makes a Wisdom (Perception) check.
Wing Attack (Costs 2 Actions): Valethorn beats his wings. Each creature within 20 feet of Valethorn must succeed on a DC 22 Dexterity saving throw or take 16 (2d6 + 10) bludgeoning damage and be knocked prone. Valethorn can then fly up to half his flying speed.
Earthquake (Costs 3 Actions): Valethorn stomps the ground, causing a tremor. Each creature on the ground within 60 feet of Valethorn must succeed on a DC 22 Dexterity saving throw or be knocked prone. In addition, the area becomes difficult terrain until cleared.

Mythic Actions

Valethorn can cast the following spells, requiring no material components:

Entangle (3/Day): Valethorn casts Entangle as a 9th-level spell.

Wall of Thorns (2/Day): Valethorn casts Wall of Thorns as a 9th-level spell.

Lair and Lair Actions

On initiative count 20 (losing initiative ties), Valethorn takes a layer action to cause one of the following effects; Valethorn can’t use the same effect two rounds in a row:

Call of the Forest: Valethorn summons 1d4 treants to aid him in battle. These treants are friendly to Valethorn and obey his commands.

Aura of Renewal: All allies within 60 feet of Valethorn regain hit points equal to 2d8 + 10.

Roots of Binding: Vines and roots burst from the ground, restraining creatures in a 30-foot radius centered on a point Valethorn can see within 120 feet. Each creature in that area must succeed on a DC 22 Strength saving throw or be restrained until the end of its next turn.

Habitat: ForestSwamp

Gforce50

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