Amphibious: The blood finch can breathe both air and water.
Flesh Burrow. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 4 (1d4 + 2) piercing damage. The target must make a DC 12 Constitution saving throw or have the blood finch burrow into them.
Bloody Escape. If the blood finch is burrowed into a creature it tries to wriggle its way out causing as much damage as possible. The creature that it is burrowed in makes a DC 12 Constitution saving throw with disadvantage. On a failed save the target takes 4 (1d4 +2) piercing damage plus 9 (2d6 +2) piercing damage and the blood finch leaves the targets body. On a successful save the target takes 4 (1d4 +2) piercing damage and the blood finch leaves the targets body.
Description
The blood finch from afar looks like any other small bird. It hops around looking for food and perches on large buildings or trees. Once a larger creature gets close the blood finch reveals its true nature. It flies into the air and then drops onto the creature using its sharp beak to drill into its flesh. Once inside the blood finch moves about and tries to dig another hole out of the creature.
Created Killer. The blood finch is a ruthless hunter because it was made to be. A Dealer deep in the River interested in forced adaption of creatures made them by forcing small birds underwater for extended periods of time. The Dealer forced them to adapt in three ways. They quickly developed sharper beaks to try and drill out of the containers they were forced into, they grew an imminence hunger for meat as the stress of the situation forced them to eat to keep any energy, and final they showed signs of gills allowing them to breath underwater. Now they can be breed and released on unknowing subjects to test their lethality.
Previous Versions
| Name | Date Modified | Views | Adds | Version | Actions |
|---|---|---|---|---|---|
|
8/12/2019 6:02:42 PM
|
0
|
0
|
5
|
Coming Soon
|
Comments