Armor Class
12
(leather armor)
Hit Points
9
(2d8)
Speed
30 ft.
STR
11
(+0)
DEX
13
(+1)
CON
9
(-1)
INT
12
(+1)
WIS
11
(+0)
CHA
15
(+2)
Skills
Deception +2, Persuasion +0, Religion +2
Senses
Passive Perception 10
Languages
Any one language (usually Common)
Challenge
1/8 (25 XP)
Proficiency Bonus
+2
Traits
Dark Devotion. The cultist has advantage on saving throws against being charmed or frightened.
Actions
Scimitar. Melee Weapon Attack: +3 to hit, reach 5 ft., one creature. Hit: 4 (1d6 + 1) slashing damage.
Description
Changeling fanatics swear their allegiance to one or more changelings. They tend to form cults under them. Although not quite a changeling yet this is what they strive to be. They hope that one day if they serve well enough they will be able to be a changeling to.
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