Temporal Mastery: The Chronostalker has control over the flow of time within its lair. It can cast slow or haste once per day each, without requiring material components.
Spellcasting: The Chronostalker is a 5th-level spellcaster. Its spellcasting ability is Wisdom (spell save DC 15, +7 to hit with spell attacks). It has the following druid spells prepared:
Cantrips (at will): druidcraft, guidance
1st level (4 slots): entangle, cure wounds
2nd level (3 slots): barkskin, flame blade
3rd level (2 slots): plant growth, protection from energy
Multiattack: The Chronostalker makes two attacks: one with its bite and one with its claws.
Bite: Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 16 (2d8 + 4) piercing damage.
Claws: Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 18 (2d10 + 4) slashing damage.
Temporal Step: The Chronostalker can bend time around itself to take a step beyond the normal flow of combat. As a bonus action, the Chronostalker can teleport up to 20 feet to an unoccupied space it can see. This movement does not provoke opportunity attacks and can be used to escape tight situations or to reposition itself strategically on the battlefield.
Time Warp Evasion: When the Chronostalker is hit by an attack, it can use its reaction to temporarily phase out of time, causing the attack to miss as if it had never occurred. This reaction can be used 3 times per day.
The Chronostalker can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The Chronostalker regains spent legendary actions at the start of its turn.
Time Skip (Costs 1 Action): The Chronostalker moves up to half its speed without provoking opportunity attacks.
Aged Bite (Costs 2 Actions): The Chronostalker makes a bite attack. If the attack hits, the target ages a number of years equal to the damage taken. This aging effect is reversible with a greater restoration spell or similar magic.
Era Shift (Costs 3 Actions): The Chronostalker forces each creature of its choice within 60 feet of it to succeed on a DC 16 Wisdom saving throw or be transported to another point in time. Affected creatures reappear at the start of the Chronostalker's next turn in the spaces they previously occupied or the nearest unoccupied spaces if those are occupied.
Description
The Chronostalker is a creature of legend, born from the Eldorians' manipulation of time itself. It bears the visage of a regal lion, with a mane that shimmers with temporal energy. Its eyes glint with an otherworldly knowledge, and its paws seem to tread the very fabric of time. Within its lair, the air thrums with the power of eras long past, and the walls are inscribed with runes that speak of the Chronostalker's mastery over the ages. This beast is not merely a guardian of its chamber but a sentinel for the flow of time within the dungeon, ensuring that the secrets of the Eldorians remain locked away from the unworthy.
Lair and Lair Actions
On initiative count 20 (losing all initiative ties), the Chronostalker can cause one of the following lair actions; it can't use the same lair action two rounds in a row:
Temporal Ripple: The flow of time fluctuates in the lair. Each creature must succeed on a DC 15 Dexterity saving throw or lose its next action, overwhelmed by the shifting time.
Eldorian Echo: The Chronostalker summons an echo of an Eldorian warrior in a space within 60 feet. The echo makes one melee attack against a creature of the Chronostalker's choice.
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