Huge Construct, Unaligned
Armor Class 20 Natural
Hit Points 200 (13d12 + 116)
Speed 40 ft.
STR
27 (+8)
DEX
10 (+0)
CON
25 (+7)
INT
4 (-3)
WIS
11 (+0)
CHA
1 (-5)
Saving Throws DEX +4, CON +11, CHA -1
Damage Resistances Cold, Fire
Damage Immunities Necrotic, Poison, Psychic
Senses Darkvision 300 ft, Truesight 150 ft., Passive Perception 18
Languages Understands the languages of its creator but can't speak.
Challenge 11 (7,200 XP)
Proficiency Bonus +4
Traits

Immutable Form. The golem is immune to any spell or effect that would alter its form.

Magic Resistance. The golem has advantage on saving throws against spells and other magical effects.

Magic Weapons. The golem's weapon attacks are magical.

Actions

Multiattack. The giant makes two greatsword attacks.

Greatsword. Melee Weapon Attack: +11 to hit, reach 10 ft., one target. Hit: 28 (6d6 + 7) slashing damage.

Slam. Melee Weapon Attack: +10 to hit, reach 5 ft., one target. Hit: 19 (3d10 + 6) bludgeoning damage.

Description

Dark, unyielding constructs banished to the Abyss when their original creators were slain. They stand roughly 20 feet tall, armored from head to toe in beaten plate and chainmail. They possess two white eyes the glow faintly from behind the visors of their mighty helms. Armed with massive greatswords they tear their masters foes asunder with but a single swing.

DrakeStormBlade

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