Small Beast
Armor Class 11 Natural
Hit Points 291 (66d6 + 60)
Speed 20 ft., Burrow 5 ft.
STR
10 (+0)
DEX
15 (+2)
CON
18 (+4)
INT
12 (+1)
WIS
25 (+7)
CHA
13 (+1)
Saving Throws WIS +14, CHA +8
Damage Immunities Necrotic
Condition Immunities Charmed
Senses Darkvision 65ft, Tremorsense 5ft, Passive Perception 18
Languages Any its charmed creatures know.
Challenge 24 (62,000 XP)
Proficiency Bonus +7
Traits

Commander. This title grants this creature immunity to Charmed condition and allows its holder to use charm person 5/day and they can keep up to 5 creatures under the charmed condition at once as long as they arent humanoid.

Mythical. There is only one Creo in existance, This creature gains additional spells: Shield 3/day, Magic Missile 3/day.

Legendary resistance (1/day).

Cute. This creature gives disatvantage for charm to its targets and removes their additional modifires. This overwrites anything which says otherwise.

Force Summon. At beggening of its turn Creo can force its allies and Tamed creatures to summon their Minions if it doesnt cost a spell slot. Their number is halfed rounded up, so 1 will be 1 and 2 will be 1, 4 will be 2, 39 will be 20. rule for it: number of minions/2 round up.

Miss Shield. Whenever someone missess this creature it gets +1 to ac up to 30, this resets after 10 minutes, if this trait is forced it boosts the AC to 23. Ignore this Trait if shield spell was casted this turn.

Totem Being. Creo can summon a totem at beggening of its turn, this totem can act like spell towers, basicaly whenever target gets in range it casts the spell, it can do so only once per turn and Creo can have up to 3 of theese, if something like Counterspell would be put inside of these it would activate as soon as the target casts a spell. Creo can chose any spell from a wizards and Clerics spell list as long as it is 2nd level spell or lower. The Totems have base AC of 10 and they have 3 HP.

Regenerating body. This creatures body gets rebuild in the place where it was firstly made after Creo dies. This is takes an action amount of time.

Actions

Multiattack. Claw two times and bite once.

Claw. +8 to hit, 1 target., 5ft reach. Hit 2 slashing damage.

Bite. +8 to hit, 1 target 5ft reach., Hit 2 piercing damage.

Sacrofice. Creo may sacrofice an ally (they have to make a wisdom save of 25), if the creature is under the charmed condition from this creature they get sacroficed without rolling for the safe. This then has +12 to hit and deals 25 (10d4) damage of any one type to a creature which is within 30ft from the sacroficed creature. (Creo chosess the type of damage it wants to use other then the obvious Slashing, Bludgening and piercing since none of them are damage type for spells to my knowledge). The creature gets killed regardless of this spell/attack hitting or not (the sacroficed creature). This action usess alot of energy and can be used only every 2nd turn. (1,3,5,7.... or 2,4,6,8....)

Reactions

Scummy. Creo can change a damage type of its allies attacks.

Mythic Actions

At the start of its turn, the Creo gains 1d4 + 2 mythic actions and loses any remaining ones. After the Creo or another creature it can see takes an action, the Creo can use any number of the mythic action options below as long as it doesn’t spend more than 3 mythic actions. The Creo can’t use the same mythic action twice on the same turn.
This creature can use its Mythical Actions once it gets below 100hp for the first time.

Once this creature goes down to 0 HP for the first time it gets its full HP back and forces all its Traits to activate. 1/day.

Smite (1 Mythical Actions). +8 to hit. deals d8 damage radiant to anyone who  deals  damage to Creo. This can target anyone it sees.

Healing Sacrofice (2 Mythical Actions). This creature can sacrofice one of its allies (Charmed) and heal it self for 3d8.

Description

A creature which looks like a galaxy inside of a small rabit, it is a cute little creature which eats vegetables, but likes fighting.

Loginisbest

Comments

Posts Quoted:
Reply
Clear All Quotes