Acid Orb. Ranged Spell Attack +2 to hit, range 40/120 ft., 1 target. Hit 3 (1d6 + 2) acid damage. If the Bosslug is on 10 or less hp it uses this twice.
Tantrum (Recharge 5-6). The Bosslug Thrashes about and causes rocks to fall from the ceiling in a cylinder that is 40 feet wide and as tall as the ceiling every creature in this cylinder must succeed on a DC 12 Dexterity saving throw or take 1d12 Bludgeoning damage as rocks fall from the ceiling of half as much on a success.
Acid Bug Bombs. (Recharge 5-6) The Bosslug summons 1d4 Bossbugs Which are enemies with 1 hp that deal 1d4 acid damage on hit.
Action Melee Attack. Melee Weapon Attack: +# to hit, reach # ft., # target. Hit: # (#d# + #) [damage type] damage.
Enter the description for how legendary actions work for your monster here.
Legendary Action Name (Costs # Actions). Enter the description for your legendary action.
Enter the description for how mythic actions work for your monster here.
Mythic Action Name (Costs # Actions). Enter the description for your mythic action.
Description
The Bosslug is a very big spiked, Bioluminescent slug that lives in caves on Evermist Island. This Enemy was originally from Sea of Stars an incredible video game.
Lair and Lair Actions
Enter a description of your monster's lair here.
Lair Actions
On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:
- Enter a description for a lair action.
- Enter a description for a lair action.
Regional Effects
The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:
- Enter a regional effect description.
- Enter a regional effect description.
If the [monster name] dies, these effects fade over the course of #d# days.
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