Huge Monstrosity, Unaligned
Armor Class 15
Hit Points 42 (5d12 + 10)
Speed 5 ft.
STR
19 (+4)
DEX
10 (+0)
CON
18 (+4)
INT
3 (-4)
WIS
7 (-2)
CHA
12 (+1)
Saving Throws CON +6
Damage Vulnerabilities Cold, Fire
Damage Immunities Acid
Condition Immunities Blinded, Grappled, Prone
Senses Passive Perception 6
Languages No Languages
Challenge 2 (450 XP)
Proficiency Bonus +2
Actions

Acid Orb. Ranged Spell Attack +2 to hit, range 40/120 ft., 1 target. Hit 3 (1d6 + 2) acid damage. If the Bosslug is on 10 or less hp it uses this twice.

Tantrum (Recharge 5-6). The Bosslug Thrashes about and causes rocks to fall from the ceiling in a cylinder that is 40 feet wide and as tall as the ceiling every creature in this cylinder must succeed on a DC 12 Dexterity saving throw or take 1d12 Bludgeoning damage as rocks fall from the ceiling of half as much on a success.

 Acid Bug Bombs. (Recharge 5-6) The Bosslug summons 1d4 Bossbugs Which are enemies with 1 hp that deal 1d4 acid damage on hit.

Action Melee Attack. Melee Weapon Attack: +# to hit, reach # ft., # target. Hit: # (#d# + #) [damage type] damage. 

 

Legendary Actions

Enter the description for how legendary actions work for your monster here.

Legendary Action Name (Costs # Actions). Enter the description for your legendary action.

Mythic Actions

Enter the description for how mythic actions work for your monster here.

Mythic Action Name (Costs # Actions). Enter the description for your mythic action.

Description

The Bosslug is a very big spiked, Bioluminescent slug that lives in caves on Evermist Island. This Enemy was originally from Sea of Stars an incredible video game.

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

Aelar_the_drow

Comments

Posts Quoted:
Reply
Clear All Quotes