Armor Class
11
Hit Points
18
(4d8)
Speed
30 ft., swim 30 ft.
STR
12
(+1)
DEX
13
(+1)
CON
11
(+0)
INT
2
(-4)
WIS
10
(+0)
CHA
3
(-4)
Skills
Perception +2, Stealth +3
Senses
Darkvision 30 ft., Passive Perception 12
Languages
--
Challenge
1/4 (50 XP)
Proficiency Bonus
+2
Traits
Spider Climb. The cricket can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.
Death Burst. When the cricket dies, it explodes in a disgusting smelling goo. Each creature within 5 feet of it must make a DC 10 Dexterity saving throw, becoming smelly on a failed save. Smelly creatures and all creatures within 5 ft. of them have disadvantage on attacks for one minute.
Actions
Bite. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 4 (1d6 + 1) piercing damage, and the target is grappled (escape DC 11). Until this grapple ends, the target is restrained, and the frog can't bite another target.
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