Tiny Celestial, Lawful Good
Armor Class 16 Natural
Hit Points 8 (2d8)
Speed 40 ft.
STR
8 (-1)
DEX
18 (+4)
CON
10 (+0)
INT
12 (+1)
WIS
14 (+2)
CHA
18 (+4)
Saving Throws DEX +6, CHA +6
Damage Resistances Necrotic
Damage Immunities Poison, Radiant
Condition Immunities Blinded, Charmed
Senses Blindsight, Passive Perception 12
Languages All Telepathic
Challenge 1/8 (25 XP)
Proficiency Bonus +2
Traits

Celestial Messenger. The celestial sprite always knows the exact location of the creature it has been given a message for or charge over regardless of location or plane of existence, until the message has been delivered or its task ends. Unless the creature's location has been obscured by magical means. This does not include invisibility.

Healing touch: If touching a creature the sprite can cure it of any non magical sickness, poison or disease. This takes ten minutes.

Spellcasting. The Celestial Sprite has several innate spell casting abilities. The spellcasting ability is Charisma (spell save DC 14, +6 to hit with spell attacks). The Celestial sprite can cast: 
(at will): Detect thoughts, Light, Spare the Dying

(2/day): Plane shift(self only), Holy word

Actions

Messenger's speed. The Sprite can take the dash action as a bonus action.

Holy Bolt: Make a ranged spell attack +6 to hit on hit deals 1d8 radiant damage plus 1 for each consecutive hit. This resets if a round passes without hitting the target.

Description

A tiny celestial being with two sets of wings and a human like body.  Their garments or light generally colored to match the being they serve. Generally used by celestial beings as messengers, minor healers, and guardians. They give off a gentle glow that provides bright like to a 5 foot radius and dim light to a ten foot radius. They can dim this light but cannot completely extinguish it.

Detaulbee

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