Regeneration - Regenerates 7 health per round until killed.
Bile Runner can only be killed by Fire or by nonmagical physical attacks.
Death Blight: Upon death Bile Runner explodes dealing 1d4 damage in a 5 foot radius, blinding those who are effected for 1 round.
Cloud of Bile Blood: - Range 20 feet - Can use once every 7 turns as 1 action - Bile Runner throws a red Slimy ball that on impact creates a 10 by 10 foot red cloud of Bile Blood that carries larva (lasts 3 rounds). Any creature who is in the cloud or enters the cloud is infected by Bile Runner Larva, once infected the target will slowly lose their mind. To resist infection the target must succeed either a DC 12 constitution or intelligence saving throw. If successful the target takes 2 poison damage, and has to re-roll the saving throw at the beginning of their next turn with a DC of 13. Every subsequent turn, the DC increases by 1 until the target either eliminates the parasite or fails the saving check. If the saving throw fails, the target takes 2d4 damage then attempts to infect the nearest person/creature it can see by expelling vomit towards the face there by infecting that person/creature. The infection can be cured by healing or by raising the body temperature of the person infected.
Runner of Blood: - Melee(5 feet) - 1 action - 2d6 slashing - Roll for AC to see it it connects- Bile Runner uses a limb to slash a targets body dealing slashing damage and poisoning the target for 3 rounds.
Description
The Bile Runner is a mature larva of an alien bile bug that uses hosts to reproduce. This bug weaponizes its Larvae infecting those who get to close striking them with a blight.
The Bile Runner attempts to avoid all players after throwing a Cloud of Bile Blood, typically using other monster as meat shields.
Previous Versions
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3/28/2024 1:21:35 AM
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13
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12
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Coming Soon
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3/28/2024 5:16:11 PM
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14
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0
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13
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Coming Soon
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