Medium Monstrosity (Wizard), Typically Chaotic Evil
Armor Class 12 (15 with mage armor)
Hit Points 40 (4d8 + 12)
Speed 30 ft., Climb 50 ft.
STR
9 (-1)
DEX
14 (+2)
CON
14 (+2)
INT
18 (+4)
WIS
12 (+1)
CHA
11 (+0)
Saving Throws INT +6, WIS +3
Skills Arcana +8, History +8
Damage Immunities Acid, Poison
Senses Darkvision 60ft, Passive Perception 11
Languages any four languages
Challenge 3 (700 XP)
Proficiency Bonus +2
Actions

Venom blasst. Melee or Ranged Spell Attack: +8 to hit, reach 5 ft. or range 120 ft., one target. Hit: 20 (1d10 + 4) Poison damage.

Spellcasting. The abjurer casts one of the following spells, using Intelligence as the spellcasting ability (spell save DC 16):

At will: dancing lights, mage hand, Poison spray, prestidigitation

4/day each: dispel magic, Ray of sickness, mage armor

 1/day each: [spell]Web

 

Reactions

Venomous Backlash: When the wizard is attacked they can use there reaction to bite anyone within a 5ft range dealing 2D10 poison damage on a DC13 con saving throw halved on success. on fail there target will also receive the poisoned affect for 2 turns or is healed.

Description

A corrupt form of wizard that thought to gain power using deadly poisons though there magic to kill their foes faster and weaken them well fighting. they have also gone to the point of mutating themselves taking traits from the spider. They usually have domesticated spiders within groups of them or even as pets.


Wizards

Wizards pursue magical power through the study of arcane texts. Some travel the world searching for esoteric tomes, while others train lesser wizards or collaborate with colleagues to create new spells.

Habitat: Urban

MMYT2292

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